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  • DCEmu Featured News Articles

    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 22nd, 2006 01:19

    More on the Nand Flash in PSP: Source Gamespot

    Source: Taiwanese computer-trade news Web site Digitimes.com.

    The official story: "At this time we have made no new announcements regarding the PSP system."--Sony rep.

    What we heard: Even though it was supposedly a holiday stateside, a lot of news went down on February 20. News like a report out of Taiwan saying that Sony is preparing a version of its PSP with a whopping 8GB of built-in flash memory.

    "According to market sources, Sony plans to release a version of its PSP (PlayStation Portable) using NAND flash from Samsung Electronics in the second half of this year," read the article. "Although recent reports stated that Sony would opt not to use NAND flash in the next version of its PSP, and would instead use a microdrive, the sources indicated that Sony was stalling to negotiate better pricing from Samsung."

    To Sony fans, a PSP with 8GB of flash sounds almost too sexy to bear. Besides being able to play games and UMD movies, the device would be able to store twice the audio files of a 4GB iPod Nano. Furthermore, an 8GB PSP would let owners pack a large amount of video content onto the device. That capability could potentially boost Sony's Connect download service, which will offer PSP-optimized video content and games when it relaunches next month.

    However, there are two big reasons why Sony wouldn't want to release an 8GB PSP. The first reason is piracy. Already, tech-savvy owners of the handheld are finding ways to rip multiple DVDs onto PSPs equipped with 1GB and 2GB Memory Stick Duos. The trend has been cited as a factor in declining sales of movies released on Sony's proprietary UMD format, which the PSP plays.

    The second obstacle to an 8GB PSP is price. Currently 4GB flash-memory modules, which are used for data storage for items such as digital cameras, go for around $150. Using that price as a yardstick, an 8GB PSP would cost at least $550--way out of most gamers' budgets. "An 8GB microdrive seems like a possibility, but that's still some mad coin," said GameSpot Hardware editor Sarju Shah. "8GB anything is going to add a substantial dollar value to the end price."

    One theory is that the Digitimes.com article's reference to "8GB of NAND flash" is a typo. It would be more plausible that Sony would release a PSP with 8Gbits, or 1GB, of memory built in. Besides limiting the PSP's storage capability--and therefore its capacity for piracy--it would keep the device's cost low. The $299 PSP Giga Pack, which bundled a PSP with a 1GB Memory Stick Duo, was so popular over the holidays that it sold out at many locations.

    However, there is also the competition factor. Sony has looked on with envy as Apple's wildly popular iTunes service has become the standard for audio and video downloads. It would take a bold move for Sony to steal a sizable slice of Apple's 70-80 percent share of the digital music market. And an 8GB PSP would be a bold move indeed.

    Bogus or not bogus?: Hopefully not bogus, but we're not getting our hopes up. ...
    by Published on February 22nd, 2006 00:59

    So I got the Smart Card Linker from Divineo, but either the damn thing doesnt work or I dont know how to use it....

    Ive tried a couple of different games/emus/roms but all that ever shows up is a white screen.

    If any of yall fine folks know anything about this stuff please help me out. ...
    by Published on February 21st, 2006 21:30

    Monkey Present

    Thanks to zilmar's help (of PJ64). I have fixed a few stupid mistakes I made in opcodes and starting register values (lol, n64 though it was in pal mode).

    Anyways many more demos are now running but more bugs are stoping me further (most demos run 1-2 frames then hang or need more opcodes emulated).

    So enjoy the shots and good times all around !!
    -- See Comments for screenshots -- ...
    by Published on February 21st, 2006 19:02

    Woogal has released a new release of his Port of Quake to the GP2X, heres the info:

    0.02 released. Is now slightly faster due to using the latest SDL release, shouldn't crash when only using pak0.pak, and shouldn't crash in water. Also supports various resolutions up to 320x240 for those that want things to run even faster.

    Woogal also added this:

    Recompiled with paeryn's SDL which gives a little speed increase (12.2 fps average instead of 11.2), the bug which caused the crash when only using pak0.pak or entering water seems to have gone, and it's now possible to run at different screen resolutions (hardware scaled to fill the screen). Clocking to 250mhz and running at 240x180 should benchmark at around 20 fps.

    If you're upgrading don't use the old qlaunch.gpe anymore. It shouldn't be needed, and may even cause problems.



    Download Here --> http://gp2x-emulation.dcemu.co.uk/quake2x.shtml ...
    by Published on February 21st, 2006 18:51

    Salvage those old iPod accessories with this inexpensive item from uLink. This $17 adapter will give the nano that little sliver plug-in that was used on the majority of the previous iPod models. This will allow for the old iTrip, iPod remote and iBeam to work with the nano. There are still some tweaks to be worked out because the Griffin iTalk and Belkin Voice Recorder do not work. Seventeen bones to salvage hundred of dollars worth of accessories? Sounds like a deal to me.
    http://www.gadgetreview.com/2006/02/...-old-ipod.html ...
    by Published on February 21st, 2006 18:51

    Salvage those old iPod accessories with this inexpensive item from uLink. This $17 adapter will give the nano that little sliver plug-in that was used on the majority of the previous iPod models. This will allow for the old iTrip, iPod remote and iBeam to work with the nano. There are still some tweaks to be worked out because the Griffin iTalk and Belkin Voice Recorder do not work. Seventeen bones to salvage hundred of dollars worth of accessories? Sounds like a deal to me.
    http://www.gadgetreview.com/2006/02/...-old-ipod.html ...
    by Published on February 21st, 2006 18:47

    This morning, Nintendo DS fans got a double shot of good news. The Japanese game giant put a final US release date on New Super Mario Bros., the debut of its long-running, jumping-plumber series on its dual-screen handheld. The all-new platform adventure will arrive in stores stateside on May 7, though pricing and rating have yet to be announced.

    New Super Mario Bros. is a polygonal game that is presented from the classic 2D side-scrolling perspective that made Nintendo a household name in the '80s. While the basics may be similar, Mario has a lot more moves than in previous outings, including butt-stomps, backflips, and triangle jumps. The game will also feature new power-ups, like a pump-up mushroom. GameSpot's previous coverage has more details on the game.

    If sending diminutive Italian pipelayers airborne isn't your brand of moustache wax, Nintendo also announced an all-new title for the DS today. Titled Magnetica, the puzzle game will have players stop an oncoming onslaught of marbles. They will use the DS stylus to manipulate said marbles into groups of three or more, which will result in said groups vanishing. The game is due in stories on June 5, and GameSpot will have more details as they emerge.

    via Gamespot ...
    by Published on February 21st, 2006 18:47

    This morning, Nintendo DS fans got a double shot of good news. The Japanese game giant put a final US release date on New Super Mario Bros., the debut of its long-running, jumping-plumber series on its dual-screen handheld. The all-new platform adventure will arrive in stores stateside on May 7, though pricing and rating have yet to be announced.

    New Super Mario Bros. is a polygonal game that is presented from the classic 2D side-scrolling perspective that made Nintendo a household name in the '80s. While the basics may be similar, Mario has a lot more moves than in previous outings, including butt-stomps, backflips, and triangle jumps. The game will also feature new power-ups, like a pump-up mushroom. GameSpot's previous coverage has more details on the game.

    If sending diminutive Italian pipelayers airborne isn't your brand of moustache wax, Nintendo also announced an all-new title for the DS today. Titled Magnetica, the puzzle game will have players stop an oncoming onslaught of marbles. They will use the DS stylus to manipulate said marbles into groups of three or more, which will result in said groups vanishing. The game is due in stories on June 5, and GameSpot will have more details as they emerge.

    via Gamespot ...
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