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  • DCEmu Featured News Articles

    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:23

    Press Release from Sega:

    SEGA and DemonWare, the leading network middleware provider, today announced that they are working together to power the groundbreaking multiplayer features in the highly anticipated OutRun 2006: Coast 2 Coast for PS2, PSP and PC platforms. As one of the biggest names in gaming, SEGA turned to DemonWare to ensure their reputation continues with the multiplayer experience.

    "We're very proud of how OutRun 2006: Coast 2 Coast is looking and by working with DemonWare, we've ensured that the online play on both PS2 and PSP lives up to the standard players expect from a Sega product." commented Ben Gunstone, Senior Producer at SEGA Europe Ltd. " The integration of the matchmaking systems and leader boards into the PS2 and PSP versions was seamless and support provided by DemonWare was always lightning fast and efficient."

    "We're delighted to be working with Sega on a title that is both a fantastic game and a huge favorite with the rest of the DemonWare team" said Dylan Collins, CEO DemonWare. "We're very pleased that our technology has allowed Sumo Digital and Sega to develop such a unique multiplayer gaming experience across several platforms".

    DemonWare was recently shortlisted for the Game Developer 'Frontline' Award. ...
    by Published on February 8th, 2006 17:20

    Satoru Iwata is to return to the stage at the Game Developers Conference in San Jose next month, with the Nintendo president delivering a keynote address titled "Disrupting Development" at the event.

    According to the official notes released by the conference organisers, Iwata's keynote will focus on areas including the DS product line-up, Nintendo's role in the next generation of consoles, and the need to expand videogames beyond the young adult demographic.

    However, anticipation is high that Iwata, formerly a developer himself, will once again choose to unveil key elements of the company's strategy at GDC - as he did last year, when he used the stage at the conference to announce the Wi-Fi Connection free online service for the DS handheld and the backwards compatibility features of the Revolution console.

    "We are extremely honored to feature an experienced platform leader such as Satoru Iwata as a keynote speaker," according to GDC's event director, Jamil Moledina. "As Nintendo reinvents the scope of what games can be, it is ever more crucial to share their creative and market-growing philosophies with the other leaders of the game creation industry."

    Iwata's keynote will take place on the morning of March 23rd at 10.30AM (Pacific Standard Time). ...
    by Published on February 8th, 2006 17:19

    Following the High Court's refusal to accept Gizmondo Europe's application for administration last week, it's been announced that the troubled company has officially gone into liquidation.

    In a filing with the Securities and Exchange Commission, parent company Tiger Telematics revealed that two liquidation firms have been appointed - David Rubin and Associates and Bigbee and Traynor.

    Tiger Telematics expects the firms to make any remaining Gizmondo Europe employees redundant, to wind up operations such as the Gizmondo customer support service and email, and to sell off all assets. This, combined with the previously announced liquidation of Gizmondo's development studios in Sweden and Manchester, is expected to generate around USD 72 million - enough to cover around 80 per cent of the company's liabilities.

    Technically speaking, Gizmondo's US arm is still operating - but the future is not looking bright and Tiger Telematics is currently looking at "available options with its Texas games studio subsidiary and its kiosk sales units."

    According to the SEC filing, "Strategic options for the Company include the possible sale of the Company or all or a portion of its assets, the sale of Gizmondo intellectual property rights, including patents and game rights which are owned by the Company, and continuing operations in the USA, which would require substantial debt and or equity financing." ...
    by Published on February 8th, 2006 17:16



    New commercial game for Gamecube:

    Based on the 2004 Pixar motion picture of the same name, Mr Incredible Kyouteki Underminder Toujou follows the adventures of Mr. Incredible, Elastigirl, and an all-star cast of characters as they play through the events of the film in more than 20 different stages. Additional enemies and locations that were designed by Pixar but couldn't make it for the final cut of the film have been included as well, and the voices of Hollywood personalities Samuel L. Jackson, Holly Hunter, and Jason Lee lend their support to recapturing the look and feel of the movie.

    More info --> http://www.yesasia.com/?/info.php?pro...5&lsaid=219793 ...
    by Published on February 8th, 2006 17:13

    Sony is the first major studio to announce their pricing model for the upcoming release of their Blu-ray Disc titles. BD films fresh from the theaters should hit the shelves for $23.45 while catalog titles will drop for $17.95, wholesale. Yeah, that's a 15-20% premium over what new-release DVDs cost back at their '97 release but, according to Sony, it's meant to "accommodate the sell-through and rental markets" which DVDs initially avoided since the world was beset by video rentals at the time. But you won't see a Sony MSRP slapped to the back of their BDs. Instead they will allow retailers to set their own margin of profit (like Amazon who lists catalog BDs for $22.49) allowing for the invisible hand to sort it all out. Sony also plans to bundle in DVD and/or UMD formats (not for free, dig?) with some BD releases as a key component of their marketing strategy. While this allows you to watch your new flick on multiple devices, it doesn't mean they've given up on managed copy. That's something they (and a few notable others) are "still working on." ...
    by Published on February 8th, 2006 17:10

    Divineo UK Posted this news:

    We received only a very small batch of X3IR. We wont be able to fill all orders. We should be able to restock this item in approx 11 days. All order delayed will be shipped at this moment. You can reserve your X3IR right now, to be sure to have one in our next batch.



    Heres the info about the product:

    The official IR mod by Team Xecuter!
    A very advance IR mod compatible with any modchip and with very advanced programming functions.

    Specifications & extra information

    Features:
    1. Blue status led
    2. Compatible with any chip
    3. Enable/Disable chip upon boot.
    4. Easy to use programming software
    5. Learning functionality allows virtually any remote control to be used
    6. User programmable buttons for all functions, such as wich button turns on the xbox or turns it off
    7. Safety Off makes sure you press the 'OFF' button 3 times before turning off the xbox to prevent unintended xbox shutdown
    8. Turn ON and OFF the XBOX with the XBOX Dvd remote control, and any RCA DVD compatible remote (and there are hundreds of these)
    9. Perfect-Press - The length of emulated press of front panel 'Power' button can be finely tuned to work with any chips' needs (ie. long press is 100msec - mod on, short press is 10msec - mod off) ...
    by Published on February 8th, 2006 06:46

    The PSP Rhythm guys have released a Bassline test for the PSP, heres the info:

    I have a working PSP Bassline test for you to check out. Very simple tb 303 style synth. The test has a hard coded beat that you can turn off and on. You can program your own basslines although you can't save. You can download it for a PSP 1.5: HERE. I wrote yet another audio engine and this one seems to be the tightest. My goal is to bring this into PSP Rhythm so you can have a bassline and drum machine/sampler to make music.

    Download via comments ...
    by Published on February 8th, 2006 06:46

    The PSP Rhythm guys have released a Bassline test for the PSP, heres the info:

    I have a working PSP Bassline test for you to check out. Very simple tb 303 style synth. The test has a hard coded beat that you can turn off and on. You can program your own basslines although you can't save. You can download it for a PSP 1.5: HERE. I wrote yet another audio engine and this one seems to be the tightest. My goal is to bring this into PSP Rhythm so you can have a bassline and drum machine/sampler to make music.

    Download via comments ...
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