• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on January 26th, 2006 23:50

    Source PSP3d

    Arguru, in a matter of less than a few hours, had released a new update to his first initial release of MiniMario (EU only), with a lot of new fixes/updates at that! This appears to be one heck of a popular game in the homebrew community, and is by far the most polished 2.01/2.5/2.6 release yet.

    Changes in V2 include:
    - Added pause/resume game (press Start button in your PSP).
    - Enemies will flip back after 5 seconds.
    - Slighty improved graphics.
    - Improved tile "shadows".
    - Better map generator code.
    - "double scroll" in bottom sewer waters.
    - Program version and title on right screen.
    - Other minor changes.

    Download via comments ...
    by Published on January 26th, 2006 23:46

    Mach-one have released a V2.0 compatible version of their game, heres some info about their game:

    "The Vortex is a space-skill game. Your viewpoint is above your spaceship. Your mission is to find the rescue pod, and return it to the central teleport, before the timer reaches zero. You can pick up some extra time and extra points along Your way.

    After You returned the pod successfully, You have the same mission, but now a different level. Each level contains colorful obstacles, avoid to collide with them."

    Downloads can be found at their site here --> http://www.mach-one.hu/ ...
    by Published on January 26th, 2006 23:44

    ZodTTD has updated his rather excellent Playstation Emulator for the GP2X, heres the latest news from the coder:

    Another day, another release...
    GP2PSX has been updated to v0.33.

    Even though the version number only went up slightly, it's still a fairly good release. Performance, sadly, hasn't gone up much. BUT! Compatibility is WAY up now!

    I fixed a bug that made some previously working games not work. This bug made a lot of games not respond to key input as well. So now many more new games are able to work. Every game I threw at it, worked! Street Fighter Alpha 3 worked, Tactics Ogre worked, R Types worked...and so on.

    Now that I have this codebase being ported to other platforms, such as the Sharp Zaurus (it runs good on my Z C1000 @ 624MHz), I've been able to get even more feedback. So many optimizations and bug fixes to come.

    From the readme: UPDATED January 26th, 2006
    New in version v0.33:

    Fixed a bug that caused GP2PSX to crash when the game menu's current directory had more than about 15 items. The menu system now scrolls.
    Fixed a very irritating bug that caused a bunch of games not to work. If you had a game hang at the loading screen with a previous release, try it again now.
    Compatibility is way up.
    Fixed a bug that stopped input from being processed in the middle of games.

    I'm not sure if a compatibility list is needed, since most games run too slow to be playable. A playable games list might be more appropriate. ;P

    GP2PSX is getting there! ZodTTD

    Compressed ISOs now work.
    Button input now only goes to player 1's controller instead of all controller ports. This means no more joining of a second player when pressing start in the middle of a game.

    Sorry about not testing v0.31 for these issues. For those of you who had problems running compressed ISOs of games, try them out now. - ZodTTD


    Download Here --> http://gp2x-emulation.dcemu.co.uk/gp2psx.shtml ...
    by Published on January 26th, 2006 23:35

    Source Psyman

    GCEmu is GameCube emulator for Windows. It has been in development for about one year and it's capable of running commercial games.
    Here is what one of the authors has to say about this release:

    "GCEmu is a very incomplete emulator for the Nintendo Gamecube.
    It uses recompilation techniques and some other tricks to achieve a reasonable speed. Although emulation is very incomplete, this emulation shows that 'it can be done' and can be done at a decent speed.

    Where Dolphin Emu shows that the emulation can be done, GCEmu shows that it can be done at speed. This is because the different focus. Where the Dolphin guys hate to do cpu emulation (especially recompilers) this is exactly what I (Tratax) have been playing with since PSEmu. It was made using Visual Studio C++ using pure C code and a few bits of assembler."

    Download via comments ...
    by Published on January 26th, 2006 23:21

    Source Joystiq

    If there's one thing this current generation taught us, it is that putting monkeys in hamster balls is a great idea. Sega today announced another title in their Super Monkey Ball franchise, Super Monkey Ball Adventures, set for release Q3 2006 for the PSP, PlayStation 2, and Nintendo GameCube.

    This time out, in addition to 50 new 'classic' puzzle stylings, there will also be a story-driven platformer element to the game - our favorite simian protagonists will have to reform five feuding feral families, or "Monkey Ball Kingdoms." Sega also promises to bring 3 classic party games (our picks: Monkey Fight, Monkey Target, and Monkey Bowling) and 3 new ones (Monkey Kombat? Hey, we can dream).

    Super Monkey Ball Adventures is currently being developed by Traveller's Tales (Lego Star Wars). All previous Monkey Ball games - even the N-Gage one - had been developed by Amusement Vision. We're not sure why Sega decided to shift houses, but the screenshots released do look pretty. ...
    by Published on January 26th, 2006 23:17

    Source Gameradar

    Konami has today fired a broadside of PSP shots and details from its forthcoming WWII naval strategy game, Steel Horizons.

    Designed for DS and PSP, the game takes place around the major battles of WWII but offers a fictional set of 20 watery missions and a secret, shadowy enemy who is armed with lots of fancy, futuristic weaponry.

    And being positioned midway between Advanced Wars and Command & Conquer-style titles, the game mixes both real-time elements and turn-based battling.

    Along with the battleships, aircraft carriers, destroyers and submarines in your fleet, Steel Horizons also promises to packs WiFi multiplayer mode into its armoury.

    Steel Horizons will leave its (Bis)mark on PSP and DS later this year ...
    by Published on January 26th, 2006 23:16

    Source Gamesradar

    Do not adjust your eye-globes, this is not a rumour - Killzone Liberation is launching an assault on your PSP, and we've got the images to prove it. Sony has confirmed this completely new future-war adventure, and it's specially designed for handheld carnage.

    Built from scratch to create a new episode in the Helghast-bashing universe, Killzone Liberation uses a third-person viewpoint to maximise easy blasting on PSP. Just take a look at these screens and you'll get an idea of how this will work.

    Following on from the conclusion of Killzone on PS2, Liberation redeploys the action to another frontline on war torn Vekta - an Earth-controlled colony invaded by jackbooted Helghast rebels seeking retribution.

    Promoted to commander of a covert hostage rescue operation, Killzone's ISA hero Templar returns to spearhead an assault on Metrac, the Helghast General, in what's looking more like an MGS stealth-o-rama than a mindless bullet-fest. We like how that sounds.

    Anyone fearing that PSP would only ever be a recycling ground for hit PS2 games should heave a sigh of relief. Killzone Liberation is looking like joining GTA: Liberty City Stories as an originally developed killer title for PSP. And it can't come soon enough. Expect a detailed info burst real soon.

    Killzone Liberation will be released for PSP at the end of 2006 ...
    by Published on January 26th, 2006 18:21

    Source Gamespot

    Nearly six months after the PSP version of TOCA Race Driver 2 went on sale in Europe, its publisher has announced the franchise's debut on US PSPs. UK-based Codemasters revealed that a reworked version of the game, called Race Driver 2006, will be released for Sony's handheld in May.

    A "North American exclusive," Race Driver 2006 will feature the core gameplay of TOCA Race Driver 2, plus a vast injection of new content. It will add 10 all-new tracks from around the world, including ones in Nashville and Shanghai, bringing the grand total to more than 60. Players will be able to choose from more than 50 different cars such as the Buick Gran Sport 455, Pontiac Firebird Formula 400, Dodge Charger, Gemballa GTR 750 EVO, and Koenig GTD. Crashes of said cars will sport realistic damage and physics.

    The game will also feature 16 different types of races: GT sports car racing, street racing, rally, DTM, V8 Supercars, Global GT Lights, Rally Cross, Formula Ford, Open Wheel Grand Prix, classic car racing, super truck racing, stock car oval racing, ice racing, convertible racing, and performance car events. Up to 21 cars can race simultaneously in each event, and up to 12 players can compete in multiplayer races via the PSP's wireless LAN functionality.

    Race Driver 2006 will sport several multiplayer modes, including revised time trial, free race, and trans-world cup, a new short-course mode designed specifically for PSP play. Besides the multiplayer modes, Race Driver 2006 will also include the "entire" single-player career mode from the PlayStation 2 version of TOCA Race Driver 2. ...
    by Published on January 26th, 2006 18:16

    Source - Gamespot

    Trigger-happy PSP owners in North America were green with envy late last year when Konami revealed that Gradius Portable would be invading Japan this February. Stateside fans of the series could only hope that Gradius Portable would somehow make it to US shores, and apparently fortune smiled upon them.

    As part of the Konami press event in San Francisco today, the publisher revealed that Gradius Collection would zoom into US stores sometime this spring. Like its Japanese counterpart, Gradius Collection will include Gradius, Gradius II, Gradius III, Gradius IV, and Gradius Gaiden, which was previously unreleased in North America. ...
    by Published on January 26th, 2006 18:11

    Source Gamespot

    The 2006 Konami Gamers' Day in San Francisco had more than just games on display today. Wilson Cheng, product manager at Konami Digitial Entertainment, said, "I am very happy to announce that Konami will be introducing a new type of genre that combines different types of media onto one UMD disc."

    Thankfully for longtime Konami fans, the subject of the "new genre" is something gamers will be very familiar with. It also appears to answer questions raised by legendary designer Hideo Kojima, who recently told Famitsu that he was working on a non-game project for the PSP called Metal Gear Solid BD.

    Metal Gear Solid Digital Comic (working title) is an interactive comic book-style story from franchise creator Hideo Kojima and producer Noriaki Okamura. Artwork will be provided by Australian comic book artist Ashley Wood, who fans may know from his work on Todd McFarlane's Spawn and the Metal Gear Solid comic books.

    "MGS Digital Comic goes way beyond just clicking through scanned comic book pages," said Ryan Payton, international manager of Kojima Productions. "It provides an involved interactive experience as players must investigate the MGS story, link together plot points, and complete the puzzle of the Metal Gear narrative through multiple play throughs."

    It's unclear just how interactive the comic will actually be, but a trailer shown at the event certainly confirmed it will be animated. Voice bubbles appear in sequence with the game's audio, and static images slide across the screen as comic-style effects like "Bang!" or "Pow!" appear onscreen when characters fire bullets.

    Konami has not announced a release date or price for Metal Gear Solid Digital Comic. ...
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