FlashMod Version 2.0 for PSP Version 1.5
WARNING: If you used FlashMod 1.0 or 1.5 to change Backgrounds please Restore the Default Backgrounds with 2.0 and install your custom background again. This is due to the original writing to flash code when it couldn't find a file it would just write it as 0 bytes.
New Features
.:UMD 2.00 or higher support:.
Not yet finished and requires a 2.00+ Firmware in the root of your Memory Stick in the folders "Flash0" and "Flash1". Right now the only fix i have is a untested SOCOM fix. (Edit: I was told SOCOM does not work) It will also run your UMD's at 333Mhz for the CPU and 166Mhz for GPU. This will not write to your Firmware or UMD.
.:UMD Loading support:.
This will runs UMD's without 2.00 or higher support. It will also run your UMD's at 333Mhz for the CPU and 166Mhz for GPU. Which means Faster Loading time and smoother Gameplay.
.:Change XMB Menu Names:.
This will let you change your XMB Menu Names just follow these steps:
1. Extract the Utilities folder on to your Desktop.
2. Go into the Utilities folder and run "PSPMenuEdit.exe"
3. Now select you Language and click on the button [...] under [Edit topmenu_plugin.rco]
4. Now select [topmenu_plugin.rco] which should be located in the utilities folder.
5. Once you are done editing all your Menu Names just click [Patch File] and copy the [topmenu_plugin.rco] out of the utilities folder to the root of you Memory Stick.
6. Now go into FlashMod and select [Install Custom XMB Menu Names] and your done.
.:Even safer writing:.
Now will not write if it can't find the file and will display the [Flash Complete] Picture longer.
.:Version used Info:.
Now if you are unsure of what version you have used of FlashMod just go to your XMB (Cross Media Bars) and go to [Settings]-[System Settings]-[About PSP™] and after it shows the copyright information it should tell you "Firmware Flashed with: FlashMod Version 2.00"
.:New Graphical User Interface:.
Now with discriptions for all the features included on the GUI.
.:New Agreement:.
The new agreement is due to FlashMod being Open Source and Public Domain which could cause people to download a Version of FlashMod that might not be from Orbis PSP Development. So for yours protection I urge you not to download FlashMod if it does not say Orbis PSP Development. As for people that want to release their own version of FlashMod please tell me before releasing any unofficial versions.
I Agree by downloading FlashMod Version 2.0 that I relinquish Orbis PSP Development of any liabilities concerning the software effect on my PSP.
Ditlew and I made some breakthroughs today with the EBOOT loader for GTA, and I'm so excited I thought I'd share the news, since we've been hammering away at this problem for weeks now, and it feels like we're starting to get somewhere.
Last night we finally managed to remove what is believed to be the last traces of GTA from the PSP's memory, and we appear to have full user-mode control over all the available memory and resources (with the exception, of course, of flash memory).
So far this hasn't translated into everything magically-working, including the loader menu, but we have run the first homebrew game using the EBOOT loader - "PSP Rick Dangerous".
So, there's still a lot of work to do, but it's coming along nicely.
This also seems like an opportune moment to properly introduce Ditlew, although we've been working together since the start of the EBOOT Loader for GTA project. He's a 30-year-old Dane working as a lead programmer, with a past in the gaming scene and a strong passion for AI - not to mention a sharp mind and a lot of determination.
Here's a quick port of a Mr Driller clone, called Ms Driller.
Original game by Adas
Lower res graphics taken from the GP2X port by Kfazz
I have modified the controls a bit to try and compensate for the PSP's crappy diagonal movement handling, so the controls are:
Move: Analog or Dpad
Dig/Drill: Circle
You can also use the L & R shoulder buttons to jump up/left and up/right.
Only tested on 1.5 firmware and seems to work fine - should also work on 2.0 if someone wants to test it out....
Todo - make it higher res and improve the readability of the ingame text and possibly add some background music....
edit: changed controls info...
Version 0.7.2
- The copy-protected neocd games don't need to be cracked anymore (as in
version 0.5). It was a very primitive copy protection system !
- Adjust fps to 59 fps : nam 1975 intro was obviously too fast in 0.7.1
(not in sync with cdaudio sound).
- The music not playing in the kof serie seems to be fixed.
- The path of the last rom loaded is saved now when you exit the emulator
* Unless load there is a picture, being to be lonesome, it corresponded. With option it can make invalid.
* Several part which unpalatably processes with version before was corrected.
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Catherine: Full Body’s English translation for the Vita