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  • DCEmu Featured News Articles

    by Published on January 6th, 2006 00:14

    Two MP3 player makers today demonstrated their decision to compete with Apple's iPod Nano by... er... announcing virtually identically styled products. Step forward Samsung and SanDisk, whose YP-Z5 and and Sansa e200 players elicited immediate 'it looks like a Nano' calls from assembled hacks.

    Ah well, if you can't beat 'em, join 'em...

    Samsung's YP-Z5 is the least Nano-like of the two, but since it comes in shiny silver and black models, in both 2GB and 4GB Flash capacities, it's clear where the company's designers got their inspiration from. It's pretty much the same size as a Nano, too, as is the SanDisk device.

    Samsung's pitch for its player as a Nano killer is a claimed battery life of 38 hours, rather more than the 14 hours Apple claims for the Nano. The YP-Z5 also sports a 1.8in colour LCD, in portrait orientation rather than the Nano's 1.5in landscape display.

    The Sansa e200 also boasts a 1.8in display, similarly configured. SanDisk's player has 6GB of storage, but it's also available in, yes, 2GB and 4GB forms. SanDisk being a purveyor of memory cards has equipped its player with an SD card slot for additional memory.

    Like the YP-Z5, the e200 supports MP3 and WMA audio files, the latter with DRM support. Both will also hold photos and display them in slideshows.

    SanDisk claimed a massive 128 hours' playback time for the 6GB player - double that of the 4GB model and four times what the 2GB model offers. So either it's shipping different sized batteries in each model - or it's simply stating that's how long it takes to play all the songs on a full player. Whether the 6GB model's battery will last 128 hours isn't clear at this stage.

    SanDisk said its Nano clones will ship in March, in both the US and Europe. Samsung's player will arrive in February, a company official said. ...
    by Published on January 6th, 2006 00:12

    Source - Gamespot

    [UPDATE] Take-Two announces that its best-selling PSP game is coming to Sony's current-generation console; hints next handheld edition might be original.
    As part of its earnings report today, Take-Two Interactive made a rather surprising announcement. While announcing the roster of games for its 2006 fiscal year, which ends on October 31, 2006, the company revealed it is porting a PSP game to a "current-generation console."

    It doesn't take a Wall Street game analyst to guess that the title is Grand Theft Auto: Liberty City Stories, the most popular PSP game to date. According to Take-Two, which owns GTA publisher Rockstar Games, the game will be released on a "current-generation console" during the company's second quarter, which ends on April 30, 2006.

    However, since Take-Two did not specify which console the game would be coming to, it has opened up the floodgates of speculation. [UPDATE] However, the scuttlebutt was scuppered by comments by Take-Two CEO and president Paul Eibler during a post-earnings announcement conference call. In that call, he told analysts, "We are very pleased that we have been able to extend Liberty City Stories into the PS2 environment."

    In other news, Take-Two also announced that the next PSP GTA, first revealed last year, would be an "all-new property." The company did not specify whether that means it will be a new adventure set in an old locale, like LCS was, or a completely original game and setting. ...
    by Published on January 5th, 2006 23:39

    I'm using a fairly new Gameshark 2 (vers. 1.1) and I'm trying to use a snes emu.... now, I was following the directions for the knife swap, but when I get to the part when I'm supposed to actually do the knife swap, the drive opens itself when I chose to start the game... I may not have made this clear, so I will give it step by step (skipping some to get to the point :P )

    I am on the gs main screen, and I choose to start the game. the box comes up saying press "X" when ready. when that box comes up, that's when the swap takes place, BUT, for some reason my drive opens when that box comes up... what am I doing wrong, if anything? ...
    by Published on January 5th, 2006 21:48

    My good friend and Developer for the Dreamcast and Nintendo DS Scenes, GPF aka Troy Davis posted this awesome news:

    ""Defendguin" is based loosely on William's classic arcade game, "Defender." Some recognizable stars in the realm of modern operating systems should be fairly obvious.
    Based on Defendguin by Bill Kendrick
    [email protected]
    http: //www.newbreedsoftware.com/defendguin/


    just a quick SDL port using my SDL lib, no sound yet but controls are working.



    download the binaries and source from my website
    http://gpf.dcemu.co.uk

    Enjoy
    Troy(GPF)"

    awesome news for the DS Scene ...
    by Published on January 5th, 2006 20:36

    A wrestling game for the DS has seemingly creeped up out of nowhere. According to the European Nintendo website, a WWE title is due for a March release. This is something of a confirmation for a title that looks like it has been in the making for some time.

    The World Wrestling Entertainment has been making games for various console for years, with there being recent releases of WWE Smackdown! vs. Raw 2006 for both the PS2 and PSP. This recent game is coming on the back of a 2005 DS promotion at WWE's official website. According to another WWE source, this new game by THQ's game will be titled WWE: Superstar Aggression.

    No other information is known at this time. Despite the some of the skepticism leveled at such a development on the DS, we can only really wait and see for what actually happens. ...
    by Published on January 5th, 2006 20:19

    Alot of cool gadgets are hitting the floor of the International Consumer Electronics Show (CES) today, and among them is the Z800 3D Visor, an interesting looking pair of goggles that doesn't look anything at all like the old virtual reality machines of the early 90's that I remember. Nintendo has apparently shown an interest in these devices, buying several units of the VR specs. Could this mean that Nintendo will take the innovation of it's new controller to the next level and offer some sort of immersive visual accessories? We'll have to wait and see
    http://revolution.ign.com/articles/678/678757p1.html ...
    by Published on January 5th, 2006 20:13

    Weltall has released a Save Game hacker for Commercial PSP games to give you max money etc, heres the info:

    This is a simple application that i'm working on for months, it contains
    a database which is used to patch known savegame to have max money or similar things. Being still a beta version it's still limited in possibility of patching but it can (at the moment only for legend of heroes) asks also what value to patch It can also show the game picture to make simpler finding the correct save

    CHANGELOG

    0.1:
    -first release
    -supports showing a list of all the games in the savedata folder
    -supports showing the icon0.png image from the selected savegame
    -supports these games: Legend of eternia JAP(ULJS00015), The Legend of heroes USA(ULUS10022)
    Need For Speed: Most Wanted USA (ULUS10036) and EU (ULES00196), Medievil Resurrection EU(UCES00006)
    and kingdom of paradise USA(UCUS98623)
    -permits to select how much money to patch in he legend of Heroes
    -menu to select available patches (disabled for release)

    Download via comments ...
    by Published on January 5th, 2006 19:59

    Source Gamespot

    When Sony launched its Connect music-download service in May 2004, it was with the obvious intention to try and take down Apple's iTunes service. Nearly 20 months later, iTunes is breaking records, while Connect--which uses Sony's proprietary, non-iPod-compatible ATRAC3 audio format--is used by only a tiny sliver of the market.

    Yesterday evening at the Consumer Electronics Show (CES) in Las Vegas, Sony executives announced that in March, the company will relaunch a new version of Connect. The revamped service will offer movies, video, and games for download onto Sony's multimedia and gaming portable, the PSP.

    "Soon, Sony will be rewriting the rules once again," the company said in a statement. "The Connect service will enable you to download hundreds of videos, games, and TV shows as well as films and other content. You'll even be able to browse from a wide selection of books."

    The mention of games raises the likelihood that Connect will have an Xbox Live Marketplace-like section which will let PSP owners download titles. Currently, games on Xbox Live Marketplace cost between $5 to $20 and feature classic arcade titles like Joust and new casual games like Hardwood Backgammon. However, Sony did not mention any specific titles.

    No specific movie or video titles were mentioned either. But Sony, by virtue of owning the studios Columbia/Tristar and MGM, has a massive film and television catalog to draw from. Sony executives did not mention what movie and video downloads would cost. However, as Connect's music prices mirror those of iTunes--$0.99 per song--expect a pricing scheme similar to iTunes' video offerings, which go for $1.99 per music video or television show. Moviesquare, the movie-download site Sony currently runs in Japan, may also offer a clue. It offers more than 260 movies for the PSP, priced from 210 yen ($1.78) to 1,260 yen ($10.71) depending on the feature.

    It appears Sony wants to emulate the success of iTunes' video venture, which has exceeded expectations, and Microsoft's Xbox Live Marketplace, which has seen four million downloads since it launched in November. However, one big issue may inhibit the growth of Connect's video and game service. While video iPods have 30GB or 60GB of storage built in and the Xbox 360 has a 20GB hard drive, the $249 PSP Value Pack comes with only a 32MB Memory Stick Duo, which is adequate only for game saves and very limited audio offerings. That means those who didn't pick up the $299 PSP Giga Pack over the holidays will have to purchase a separate high-storage Memory Stick Duo to be able to download PSP movies and games, which usually come on 1.8GB Universal Media Discs (UMD). ...
    by Published on January 5th, 2006 19:52

    For gamers, no event at the 2006 Consumer Electronics Show was as anticipated as Sony CEO Sir Howard Stringer's keynote. While yesterday's Microsoft presentation did have some surprises--like an HD-DVD peripheral and Capcom Xbox Live Arcade games--the fact the Xbox 360 is already on the market made it largely moot, from a gaming perspective. Not so Stringer's address, which many hoped would offer a new revelations about Sony's next-generation console, the PlayStation 3.

    Unfortunately, Stringer chose to focus more on Sony's overall vision of a "digital future" than games in particular. After a series of flashy multimedia presentations, the wealthy Welshman began a keynote which hewed closely to the official Sony CES 2006 Web site.

    Both the site and Stringer's speech outlined the company’s four-pronged plan of attack for the digital age. The first prong the CEO mentioned was e-Entertainment, the concept of using--what else--Sony electronics to access entertainment in new ways from any location. As examples, Stringer trotted out the new Sony Ericsson W810 mobile phone with Walkman music playback and the Sony Reader, a slim new e-book device.

    However, it was only when Stringer whipped out a PSP that gamers' ears perked up. Stringer used the handheld to show off LocationFree, Sony's internet-enabled video system which streams video to multiple TVs, PCs, or PSPs wirelessly or over the Web. To demonstrate, Stringer showed a live East Coast TV broadcast being played onto the PSP via a nearby Wi-Fi hotspot.

    Several celebrities joined Stringer to help tout the second aspect of Sony's four-part plan, Digital Cinema. Unsurprisingly, all three--actor Tom Hanks, director Ron Howard, and producer Brian Grazer--are involved in a major Sony film production, Columbia Pictures' forthcoming Da Vinci Code.

    Of greater interest to gamers was Sony's third prong, Higher Definition. Similar to Microsoft's prophecy of the forthcoming "HD Era," this part of Sony's plan outlines how it will (hopefully) dominate HDTV entertainment. Its cornerstone is Blu-ray Disc, the next-generation media format that is vying against HD-DVD, backed by Microsoft and Toshiba, to succeed the current standard, DVD. The PlayStation 3 will come with an internal BD-ROM drive, while the Xbox 360 will require users to buy a external HD-DVD peripheral.

    To help drive home the importance of Blu-Ray, Stringer was joined on stage by Michael Dell, founder and chairman of Dell Computer. In a presentation tailor-made to counter Microsoft's hyping of HD-DVD the previous evening, Dell said that BD-ROM was a format that would last over 10 years. He also reiterated his company's support for the format, which can store upwards of 50GB of data on a single disc.

    Unfortunately, when it came to the fourth part of Sony's digital future vision, PlayStation, the Sony keynote disappointed. Stringer, a masterful presenter, ceded the floor to Kaz Hirai, the similarly smooth President and CEO of Sony Computer Entertainment America, who talked about … the PlayStation 2. Hirai said the console actually saw a 10 percent year-on-year increase in holiday sales, contradicting many analysts' predictions. He also said the PSP sold well, and elicited chuckles by pointing both the console and the handheld outsold the hard-to-find Xbox 360 over the holidays. He also took a verbal swipe at Sony's next-gen rival, saying, "the next generation doesn't start until we say it does."

    When the subject did turn to the PlayStation 3, Hirai offered no major new information. He did say that the console is a "key pillar of Sony growth in 2006"--re-confirming its release this year--and said Sony has shipped out 4,000 software development kits for the console worldwide. Otherwise, though, Hirai merely restated previously known information about the PS3. He said its CPU, the vaunted Cell processor, would only use seven of its eight cores, and, yes, the console would be backwards-compatible with both PS2 and original PlayStation games.

    Hirai's multimedia presentation also contained nothing new about the PS3. After running through a series of slides showing a nonfunctioning PS3 console and its controversial "batarang" controller, the lights dimmed. Then trailers for MotorStorm, Formula 1, Vision Gran Turismo, Lair, and Warhawk were shown--the same trailers Sony showed at E3 last May. The only one with any discernible additions was Vision Gran Turismo, which had a flashy new introduction.

    With that, Stringer retook the stage to deliver his closing comments. But by that time, many gamers in the audience had tuned out, already calculating when they might get a closer look at the PS3. Luckily, it won't be long until their next opportunity--the 2006 Game Developers Conference is less than two months away. ...
    by Published on January 5th, 2006 19:44

    Divineo China have posted this news:

    M3 Adapter has now released the PassKey 2, compatible with all Nintendo DS consoles.



    M3 Adapter is made for those who want to download freeware games, movies and music from a PC to a GBA(SP) and/or Nintendo DS. You can use your PC and normal Compact Flash Card Reader to transfer and convert you movie & music files to the Compact Flash Cards. Then, insert M3 Adapter with CF/SD Card into GBA(SP) or Nintendo DS, and the files will be available after boot up of the console.

    Its features are just the same as any other MP3 Player on the market but also playing games and movies instead of playing music only.

    One of the coolest features of an M3 Adapter is that you can directly run third party software on it – that includes emulators of the video game system. ...
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