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Thread: SNES9X v.3.0 LoPsT - Snes Emulator for Nintendo Wii

                  
   
  1. #21

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    so how is this emu?

    fullspeed snes games without FS? yoshis island, super turrican etc?

    if so, im going to buy myself a WII

  2. #22
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    does anyone know if this supports sram saving to Wii SD card?

  3. #23
    DCEmu Coder vicious1988's Avatar
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    I'm pretty sure it does. Only things I'd like to see in this emulator now are port choosing (so you can put wiimote/CC on port 5 for some bomberman action) and netplay.
    Last edited by vicious1988; May 28th, 2008 at 17:13.

  4. #24

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    Man, this is pure gold

    Fast connection, auto save, long file names, zip files, and works perfectly with the Homebrew channel

    Man, Scene is comming great on Wii!!!!!!!

  5. #25
    DCEmu Old Pro Baboon's Avatar
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    Quote Originally Posted by vicious1988 View Post
    Only things I'd like to see in this emulator now are port choosing (so you can put wiimote/CC on port 5 for some bomberman action) and netplay.

    I second that! :thumbup:

  6. #26
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    I think multi-tap is already supported in the emulator, saw an option for it somewhere. Anyways, about sram saving, I got an sram-related error while booting an app and saving in it as well. looked like 'f_open failed -3' or some such. Any idea what the issue is? It is saving to Wii SD.

  7. #27
    DCEmu Coder vicious1988's Avatar
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    Multitap is supported. It didn't work for me in this build though. But what I meant is letting you choose the port for each controller (e.g. instead of Wiimote 1 being port 1). That way you can have a controller in port 5.

  8. #28

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    So how do I burn this to a disc and play it on my modded Wii? Why is there no tutorial for this?

  9. #29

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    Quote Originally Posted by monoufo View Post
    maybe because you are supposed to hold the wiimote sideways.

    no one has bothered to make any program with reconfigurable buttons yet. Maybe you can remap them in the emulator.
    Yes, and I'm saying that feature is extremely helpful when trying to play games with an attachment in the wiimote. You can remap buttons, but not on the nunchuck and I remember, maybe I'm wrong, on the other release you could remap the buttons even on the nunchuck.

  10. #30
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    Quote Originally Posted by vicious1988 View Post
    Multitap is supported. It didn't work for me in this build though. But what I meant is letting you choose the port for each controller (e.g. instead of Wiimote 1 being port 1). That way you can have a controller in port 5.
    Ah, I gotcha, that would be useful indeed, especially since the Wii has native 8 player support (..I think, maybe I'm thinking of the PS3)

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