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Thread: Quake 2 Port To PSP Wip

                  
   
  1. #21
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    Well, not long after inquiring about WiFi earlier in this thread, I ran across the news posted yesterday at PS2Dev:

    http://ps2dev.org/

    It sounds like the WiFi stuff is being worked on, so that's good. There's also work going on for an implementation of OpenGL for the PSP, which is something you also think about when discussing Quake ports. I can't tell if this is something that could be applied to Quake ports, or just new homebrew graphics engines, but regardless it's welcome news.

  2. #22
    DCEmu Rookie Zaibach333's Avatar
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    redKing14CA: wi-fi does not work using ISO's...

    I don't know why you would say that, the whole reason I looked into that sort of emulation was to play multiplayer with one umd. and after a dump I confirmed the tenchi browser workes aswell.

    f9zDark, I would definatly have to agree, speaking of that - I havent seen any in the past few weeks but lately there have been more 3d developments comming out of homebrew.

    hevyduty, OpenGL would be spactacular! I would probably hop on the psp game programming wagen with that capability.

  3. #23
    PSP Coder McZonk's Avatar
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    Default Quake 2 Facts

    Lots of funny discussion about Quake 2. But here are some facts about the first version I will release in I hope 2 or 3 weeks.

    Hardwarepowered Graphics
    The engine don't uses any software rendering. It's complettly done in the Hardware. The currently finished 2d stuff is done and the 3d stuff will be. That's why it takes so long.
    Perhaps the engine will not support all kinds of effect (particles) in the first release.

    No Sound
    Yes it's right, the console said: Sound Init, but the sound implementation has a dead end. The Sound Init is the result of init the null-imp sound interface correct. So no error occour if the engine try to play some sound. But I will recode the sound in a later version. Because I love the sound. I will also add a music player (the original Quake 2 defines Audio CD playing, so I can use it for mp3).

    No Multiplayer
    The first release will have no multiplayer support. As soon as possible I will support playing over internet and ad-hoc.

    Mods
    You can use any mod for Quake 2 if you have the source code for it and compile it on the psp. You have to make a .prx file after the original Quake 2 Game-API 3 (1 method that shares structs of function pointers). I already have an Interface to load the game library, but perhaps it will not be supported in the first release. Loading own prx files still makes problems on the psp.

    Control
    The A-nub is used for looking around. Start and Select are hardcoded for console and menu. The other keys are free for be configured. In my config the XO[]/\ are for movement RL for jump and fire, D-pad for weapon and inventory.

    Other stuff
    It will be possible to save games, load games, even from the pc. It will not be laggy (I hope). I will release it with the Quake 2 Demo. But if you own the original Quake 2, you can place the pak file in the directory play full version.

    NO, I CANNOT SAY WHEN IT IS DONE!

  4. #24
    Won Hung Lo wraggster's Avatar
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    awesome thanks for the Update

  5. #25

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    I agree, Q3 was crap, but Q2 was even worse. Q2 has the easiest movement and the easiest to use weapons, Q2 will always bee the noobs Quake.

  6. #26
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    Be glad someone will make it
    He has put alotta time in it, that's a fact. If I'm right Quake 1 was already released for psp, right?!
    Keep on working....maybe a Q3 will come with those funny mods

  7. #27
    DCEmu Pro vincesecuricor2005's Avatar
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    i cant wait but i dont own q2...........what am i gonna do?

  8. #28
    DCEmu Rookie Zaibach333's Avatar
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    Quote Originally Posted by vincesecuricor2005
    i cant wait but i dont own q2...........what am i gonna do?
    nobody here can give you a link to a copy of it. I would suggest going elsewhere to find it, just do some searches or buy the game.

  9. #29
    DCEmu Pro vincesecuricor2005's Avatar
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    i didnt want a link to it, in fact i dont want it illegally but on wat format would i need it i.e. pc or whatever i dont agree with piracy sorry if anyone got the wrong idea cheers.

  10. #30
    DCEmu Rookie Zaibach333's Avatar
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    hmmmm, I am assuming its the one for pc but you'll probably find out sometime from McZonk

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