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Thread: Heretic by Sherpya v0.2

                  
   
  1. #11
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    This port is coming along nicely. If anything, it looks better than the latest Doom port graphically. Runs full screen. Don't let the grainy screen shot keep you from trying it. It's just a bad pic with lots of glare.

    Sound isn't perfect, but is a nice addition. Controls need improvement. Strafing doesn't really work.

    Basically, the addition of configurable controls, the ability to save (if it's already there, I haven't found it), and improved sound would make this nearly perfect.

    Nice work Sherpya.

  2. #12

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    Hey there,
    I just came here to tell you that this port is awesome, and to keep it up. It's a bitch to port things to a system that is annoying to port to, so I appreciate the time/effort it takes to bring one of the tightest games ever made over to the PSP! Can't wait for the day that I can Morph Ovum my buddies a whole world of chicken over AD-HOC deathmatch. Thanks for helping take the first steps to get there.

    Skillz.

    www.planetskill.com

  3. #13
    DCEmu Pro vincesecuricor2005's Avatar
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    do you reckon ad hoc could ever be implemented int any of these fps

  4. #14
    DCEmu Pro iball's Avatar
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    Quote Originally Posted by vincesecuricor2005
    do you reckon ad hoc could ever be implemented int any of these fps
    That's kind of a yes and no question.
    Yes, it can be done as soon as the PSPSDK gets wireless functions fully implemented to make life easier for the porters/coders.
    But if it requires kernel-mode access to the wireless subsystem on the PSP, then it will only work for 1.5 firmware and NOT 2.0. But that would depend on how well the original port's wireless code was implemented and how well the porter codes in the PSP wireless functions. If wireless can be implemented in user-mode, then yes, a full online-capable port could be compiled.
    But I don't think they're there just yet. Great strides in the wireless functions going into the PSPSDK have been made in just the last few weeks, so I would give it another 2 months before they hopefully have everything covered.
    Or I could be completely wrong.

  5. #15
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    Hi Sherpya, there is a graphic bug in this version (not in 0.1), the space between the bottom and the weapon.

  6. #16
    DCEmu Pro vincesecuricor2005's Avatar
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    iball wats goin on with this kernel access will it ever happen?

  7. #17

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    i made new version(s)
    newest is 0.5 and it supports AdHoc for 2 players
    http://zdoom.ic.cz/download/pspheretic05.rar

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