I think for the menu, it should just be 2 box shots of both games (its just Wolf3D and SOD right?) and then a line of text on the bottom saying "Press [Triangle] to Switch Game Mode" then under that another line of text saying like "Shareware Mode"
I was going to merge this thread with the 5.1 status update thread but I need to ask some questions too.
So first lets start off with the good news. I now am able to compile and actually run Wolf3D for the first time since I got my new laptop. So this means development can finally continue.
So we all know that the music tempo is going to be slowed down and that the save/load bug is fixed. (needs further testing to confirm)
But what else shall I include in v5.1?
I am going to re-write the gameloader menu in SDL (to save me work when I do the pc version). Now regarding the Gameloader. I am thinking of structuring it differently.
A few members here did some concept art for it and I will more than likely use that. But is there any point including the shareware versions in the gameloader menu?
Maybe a gameloader for the full versions, and a gameloader for the shareware versions. So that would be two zip files per release. 1 for people with the full version files, and the other for people that don't. Also shall I remove the music and sound effects from the gameloader to make the overall zip file smaller (for download purposes) ?
The bug regarding the "difficulty selection being grayed out" will be fixed.
Aside from that anything else that should be in v5.1?
Thanks for any suggestions.
Via RetroEmu.com
I think for the menu, it should just be 2 box shots of both games (its just Wolf3D and SOD right?) and then a line of text on the bottom saying "Press [Triangle] to Switch Game Mode" then under that another line of text saying like "Shareware Mode"
cheats, or does it already include them?
Last edited by Zack; September 16th, 2008 at 23:28.
What about loading mods? There's a ton of 'em out there, and I wouldn't mind playing those on my psp.
How about adding an automap? I know it wouldn't be trivial, but it is possible.
Lazyone showed screen shots of an automap in the DS version he was working on, but the version with the automap never made it out before he quit working on it.
Ill post up the pics of the boxart for the expansion episodes
Edit: here they are, boxart for the expansions
http://i315.photobucket.com/albums/l...5521305-00.jpg
http://i315.photobucket.com/albums/l...fbb5161430.jpg
Just in case if you ever feel like using them![]()
Last edited by wolfpack; September 17th, 2008 at 03:52.
Oh Don't forget the blood effect when you die!
More info from your 5.0 release thread on this post:
http://www.dcemu.co.uk/vbulletin/sho...0&postcount=69
Can't wait for 5.1!! Keep up the Good work!
Some mods work already. Ones that don't were made by adding/modifying wolf3d source code (the original pc version usually) so they won't work unless someone can get me the source code so I can support them.
I tried emailing some of the mod creators but none replied. If you manage to get hold of them and get the source code for me, I will be happy to add support for the mod in question
Can you elaborate more on this? Screens would help.
Yep I will add that in tooThanks for reminding me :thumbup:
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