Thanks for this, just stopped playing stardust to post.
I too would welcome support for my usb keyboard. I know the Dreamcast version supports the DC keyboard so here's hoping.
Keep up the good work.
Yay! That is VERY nice. Im surprised at how well it works. The sound has a bit of noise, but that is the only issue so far. Amazing for a 0.1 first version.
I have tried it with Settlers so far and it runs the intro nicely. Really brings back the good memories of when I unboxed that game. It was a package of Cannon Fodder, Settlers, Terminator 2 and The Chaos Engine. The manual for Settlers might be the biggest game manual I have seen so far... and read as well
:thumbup:
I had an idea about trying to connect Wiimotes to my new laptop so it could be the ultimate emulator computer, and using Wii motes and classic controller and such to play the good old games, but now the Wii certainly is becomming more attractive as the ultimate emulator machine. It already has a nice collection of emulators so far, with good save state support.
I hope someone makes it possible to add a USB keyboard to the Wii to use with homebrew, that would really help with C64 and Amiga emulation. So far there doesnt seem to be a good C64 emu out yet for the Wii though.
Thanks for this, just stopped playing stardust to post.
I too would welcome support for my usb keyboard. I know the Dreamcast version supports the DC keyboard so here's hoping.
Keep up the good work.
Done some more testing. The GUI keyboard would sure be nice, and support for 2 controllers, and even better if the controls could be switched between working as mouse or joystic, since I dont think UAE supports more than two controllers. So as it is now the wii mote uses both controller ports as it is both joystick and mouse.
Support for 4 disc drives would also be usefull. So far the 2 drives seems to work well, when you place multi disc games in them.
Also it seems the status bar at the bottom is taking some of the Amiga screen, so an option to disable it would be very nice as well. Settlers isnt easy to play since alot of its control goes beneath the disc indicators at the bottom.
I guess it might be more complicated, but options for more RAM would be nice to, since sound and graphics gets removed with only 512kb ram.
The things on the todo list seems more important though, GUI keyboard, save states and a nice UI
Does the author of this nice emulator read these comments by the way? I hope so.
Last edited by kblood; November 9th, 2008 at 21:13.
I don't know if he reads on here or not but he's just posted some info regarding his next release on playeradvance.org: "I made some changes on the management of the wiimote now it works better. I also added support for USB keyboards, I expect to add at least one virtual keyboard before making a new release".
...so it sounds like the next release should be pretty cool. :thumbup:
http://translate.google.co.uk/transl...hl=en&ie=UTF-8
Last edited by Baboon; November 9th, 2008 at 22:17.
Yay!!I can play Shufflepuck Cafe on the Wii with Wiimote control (few graphical controls, but it really brings it all back). Roll on the updates...
GreatThat sounds awesome, I didnt expect the next update within a month, but sounds like that might happen. USB keyboard support sounds awesome! I hope my wireless keyboard will work with it.
So far I have found quite a few games that works very well, fully playable.
Settlers is playable, but missing the bottom of the screen so that is a bit too annoying. Recommendable games though:
Rick Dangerous, Lotus, Warlords, Prince of Persia, James Pond 2: Robocod, Wings of Fury, Defender of the Crown, International Karate+ and Rick Dangerous 2 I guess although I havent tried it yet.
Most other games I have tried only lacks the possiblity of pressing 1, 2 or enter on a keyboard to be played. And with the Function buttons, lots of trainers would be usable as well
I really hope its possible to work out controls for two wiimotes. Lots of fun two player games for the amiga.
http://chui.dcemu.co.uk/uae4all.html...patibilityList
Here seems to be a game compatibility list for UAE4All, which is the UAE that was ported to Dreamcast. But it seems that unless the people at http://www.gouky.com/ can edit UAE4All's coding, it wont be possible to add more discdrives, change controls and maybe not even remove the annoying status indicator bar at the bottom.
But if he can change the UI then it seems possible that they are getting into the coding of UAE4All and not just porting the old code to Wii.
I think the problem with porting the C64 emulator Frodo was that it didnt do just to port the unix/linux version of it to Wii. It needed some more tweaking of its source code to have it work on Wii. That still might happen though... I hope.
I have been looking through the UAE4All source code, and it doesnt support save states, and Gouky plans to add save state support if I am not mistaken, so I am guessing he is going to modify the source code, more than he probably already have doneIt all sounds very promishing. If he releases his own source code, I might even find a way to disable that status bar
Will probably take me a week or more to figure out how to code that, and another week to figure out how to compile it so its Wiiable... and I dont think my patience lasts that long
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Last edited by kblood; November 10th, 2008 at 00:17.
Having the ability to adjust the screen would also be useful; My NTSC Wii looses the top portion of the screen on a composite TV, even though WB1.3 indicates that an NTSC Amiga is being emulated - WB Prefs does allow me to adjust the screen down to show the entire WB screen...
It would also be nice if UAE4Wii wouldn't automatically resume after selecting DF0; it doesn't do that for DF1
This looks cool. I'd love an Amstrad CPC emulator though, anyone know of one in development?
the emu doesn't load the game!!!
Why???
I have all, the emu, the kick.rom and the adf, but when i click to df0: and choose a game, it return to the first screen and nothing happen...
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