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  1. #41
    DCEmu Coder GPF's Avatar
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    Default Re: Marfitude SDL

    [quote author=VampiricS link=board=homebrew;num=1108983656;start=30#39 date=03/01/05 at 04:02:53]Ok the new graphic modifications are ready:

    http://jove.prohosting.com/gabou/Marfitude_DC.zip

    So in that package here's the modifications:

    - No more Amplitude space ship, now it's a floating DC
    - Tracks have been streamlined and don't use texturing anymore, this is hiding most of the gfx issues.
    - New menu is in (needs GPF to make is display full screen)
    - Every single object have a black background, so should blend easier with the already black background.

    I know it's not good like a commercial professionally made stuff but some tweaks were needed to get it working on DC. Should makes it good enough tho.

    Now i am waiting for GPF to know if stuff is working or not, the i can see what i can refine.

    P.S.: @ GPF : How about removing the Quit option from the menu, anyway it's doing nothing good on the DC version Oh and is it just me or the 'notes' on the dc version are just showing in plain white?[/quote]

    Looks alot better, but still annoying how the background tiles disappear differently then the pc version. But the transparency issues is definetly not as noticable. Also I am using the quit option during development as it takes me back to where I can upload a new binary to dcload.

    Yes I can make the menu bigger, only problem is that the title.png must be 512X512 because it is a pvr texture (some multiple of 256) I have resized the file you posted from 640X480 to 512X512. I think the tearing in the menu shot is because of Chankast, haven't viewed it on my dreamcast yet.






    Troy

  2. #42
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    Default Re: Marfitude SDL

    I am really happy of your progress so far, awesome job! when you posted that you can now play 2-3 mods without having it crash...was it because you only had 2-3 mods files or is it because after a while it does crash?

    Well i can't wait to have a new version to test with the changes for DC hehe.And thanks for working like you do on my port request, it's really appreciated.

    P.S. : About the menu,i don't know if that helps, bt when i was working on some other dc project using PVR textures,we had to use a 1024*768 image that had the menu located in the top-left corner to make it display correctly, maybe it's applicable here as well, anyway just a suggestion.

  3. #43
    DCEmu Coder GPF's Avatar
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    Default Re: Marfitude SDL

    [quote author=VampiricS link=board=homebrew;num=1108983656;start=30#41 date=03/01/05 at 18:17:28]I am really happy of your progress so far, awesome job! when you posted that you can now play 2-3 mods without having it crash...was it because you only had 2-3 mods files or is it because after a while it does crash?

    Well i can't wait to have a new version to test with the changes for DC hehe.And thanks for working like you do on my port request, it's really appreciated.

    P.S. : About the menu,i don't know if that helps, bt when i was working on some other dc project using PVR textures,we had to use a 1024*768 image that had the menu located in the top-left corner to make it display correctly, maybe it's applicable here as well, anyway just a suggestion.[/quote]

    I have more then that, i think that some of them are not working with the dc version that work on the pc version. which might be because of his tweaked SDL_mixer code, So it might be able to play alot more.

    Troy

  4. #44
    DCEmu Oldbie Eric's Avatar
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    Default Re: Marfitude SDL

    I wasnt trying to diss your last cover i just wanted to see something more original but not just for myself i think about the people in the scene aswell. Anyways nice new cover and the game is looking good i hope to see what you 2 can do with the background. I also want to know if this game will ever load audio from CD or MP3.

    Eric

  5. #45
    DCEmu Coder GPF's Avatar
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    Default Re: Marfitude SDL

    It will only play mod files, there is no support for mp3. because the way it works is it takes each track of the mod file and splits it up.

    The newest unreleased version does load the songs from cd now.

    Troy

  6. #46
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    Default Re: Marfitude SDL

    @GPF the fact that i can't pm you is a problem hehe. some stuff that i don't understand from what you sent me (about the black colors in the images you included in your last private message). is it because it's using white as black in the textures ?

    @Eric : MODS are a nice format, and can even have voice samples in them, and are a lot smaller then midi files, and sounds way better then midi files as well. MP3 format can't really be used unless the whole engine is hardcoded for each song seperately, with MOD files it's doing it on the fly because of the stucture of the MOD file.

  7. #47
    DCEmu Oldbie Eric's Avatar
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    Default Re: Marfitude SDL

    I do remember there was some sort of mod convertor out i think it was a convertor midi to mod but not to sure

  8. #48
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    Default Re: Marfitude SDL

    [quote author=VampiricS link=board=homebrew;num=1108983656;start=45#45 date=03/01/05 at 19:40:19]@GPF the fact that i can't pm you is a problem hehe. some stuff that i don't understand from what you sent me (about the black colors in the images you included in your last private message). is it because it's using white as black in the textures ?
    .[/quote]

    I was messing around with the graphics and i save the transparancy as the black color to see if it made a difference in the display(it didnt)

    come by the irc chatroom on efnet #dcemu, i hang out there usually all day.

    Troy

  9. #49
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    Default Re: Marfitude SDL

    Hi

    Here is the Marfitude mikmod lib ported to DC:
    http://mekanaizer.planetaclix.pt/files/sdl_mixer.zip

    I hope that this litle work helps this wonderful port project.
    people

    -Mekanaizer-
    &&
    Don't dream, play DreamCast!!!

  10. #50
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    Default Re: Marfitude SDL

    thanks Mekanaizer.

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