ok, thanks![]()
Guys,
I have decided to hold the article back until it is published in the next issue of my fanzine (due in few weeks)
As soon as it is released I will be in contact and you can have it to do with as you please.
ok, thanks![]()
Right guys, if you still want this PDF, where do i send it?
Regards
Simon
The Playstation 2 (some might even say "the hype of the PS2"Future keyboard and mouse capabilities and a great catalogue of original games was not enough to ultimately compete with the likes of the Playstation and Nintendo 64.killed the Dreamcast. The Nintendo 64/Playstation 1 weren't really directly competing (2 different generation). The UK and US both saw an amazing launch of the dreamcast (through the holiday 1999 season). I would say E3 2000 (about 7-8 months after launch) is when the Dreamcast started struggling. Sony had successfully talked people/gamers/press into waiting for the PS2, and thus the demise of the dreamcast began.
I think Sony's massive lawsuit was the nail in the coffin for the Bleemcast.The reason for them shutting up shop are not crystal clear however it is rumoured that Sony offered to pay off Bleem Inc’s massive debts if they stopped production of all Playstation emulators, which obviously included Bleemcast.
just my $.02
Best article I've read yet. I'm download Issue 3 right now.
[quote author=kgenthe link=board=homebrew;num=1102703283;start=30#43 date=02/22/05 at 02:30:35]The Playstation 2 (some might even say "the hype of the PS2"killed the Dreamcast. The Nintendo 64/Playstation 1 weren't really directly competing (2 different generation). The UK and US both saw an amazing launch of the dreamcast (through the holiday 1999 season). I would say E3 2000 (about 7-8 months after launch) is when the Dreamcast started struggling. Sony had successfully talked people/gamers/press into waiting for the PS2, and thus the demise of the dreamcast began.[/quote]
This ought to sound familiar to PC users. It's similar to the way Microsoft typically takes over a market. They start hyping some product they haven't released (or in some cases even started to work on), convincing people to wait to get theirs instead of the competetor's product. Then once the competetor is dead or dying, they swoop in and buy them, and make their product theirs (or come out with their own, typically crappier product). Yay monopoly!
Cryptic Allusion Games / Cryptic Allusion, LLC
http://www.cagames.com/
I have still go this PDF here if any of the admins wanted to contact me and host it?
Use the Contact Us form on my site and I will get back to you.
Regards
Simon
Retro Revival
www.retrorevival.co.uk
Dan i totally agree with your post and look at what happened to Sega North America. After Sega was bought out we lost alot of good coders from the Sega Sports staff and Sonic Team. Notice we havent had a Sonic game with a story line just these team up/fighter Sonic games. They are good but Sonic Team has no clue on a good story line do to the fact we lost good coders. Now i just heard this stuff and if i am wrong then dont accuse me of nothing.
Eric
victim of his own success!Bandwidth Limit Exceeded
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Well i was not expecting that I can tell you.
Woke up this morning to find that I had used 5gb of bandwidth in the last 2 days !
A lot of it has to do with the DC article which people have liked, along with some of the other articles that are in Issue 3. I personally think that the success has to do with the fact that it is very different to what is currently in the marketplace, not to mention the fact that it is free.
All sorted now though, hosting company are happy that i have thrown them some more money :-)
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