Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 55

Thread: DC-Flash

                  
   
  1. #21
    DCEmu Oldbie Eric's Avatar
    Join Date
    May 2004
    Location
    Ontario, Canada
    Age
    41
    Posts
    1,506
    Rep Power
    83

    Default Re: DC-Flash

    This is amazing but i do have to ask question will there be a time in the future when the Player will play movies over 1.7 megs and will the player ever play sound i know that might be a stupid question cause its probably possible and you might be working on that.

    Eric

  2. #22
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default Re: DC-Flash

    i kinda figured out how to save swf's to the hardrive.

    when your watching a movie in the settings click on the folder icon and make sure that you have it set so that you can save quite a bit of stuff on the hardrive.

    then you download the movie like normal and exit out.

    in windows xp the temporary internet files are in
    c:\Documents and Settings\Administrator\Local Settings\Temporary Internet Files

    you can find the swf's there.
    [flash=200,200]http://uploads.ungrounded.net/38000/38034_kill_a_kitten_ng.swf[/flash]

    click start and kill a kitten!

  3. #23
    DCEmu Regular WHurricane16's Avatar
    Join Date
    Mar 2004
    Location
    North Carolina
    Age
    48
    Posts
    434
    Rep Power
    79

    Default Re: DC-Flash

    This is awesome. Kick ass, Scherzo

  4. #24
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    42
    Posts
    7,005
    Rep Power
    50

    Default Re: DC-Flash

    an easy way is look at the source ofd the page that the flash is on , a bit of the html code will say e.g <EMBED src="web.swf" now just replace the whatever.html with web.swf in the address

  5. #25
    DCEmu Oldbie Eric's Avatar
    Join Date
    May 2004
    Location
    Ontario, Canada
    Age
    41
    Posts
    1,506
    Rep Power
    83

    Default Re: DC-Flash

    This is the most hilarious video and depending what browser your using it will work:

    Mario Twins: http://www.gamecubicle.com/images/sa...otwins-reg.swf

    Now cause there is no sound yet for dreamcast i dont think it would be that great but its always good to test it out and see how the video is for it.

  6. #26
    DCEmu Pro
    Join Date
    Jul 2004
    Location
    Co. Down, Northern Ireland
    Age
    38
    Posts
    854
    Rep Power
    79

    Default Re: DC-Flash

    scherzo, would it be possible to invent a peice of Actioscript that only works with this player that unloads the current .swf file and loads another named one. For instance

    loadandplayswf("next.swf&quot

    Where "next.swf" is the next swf file you want to load.

    If this was possible, then we could create levelled games. Say each level under the max file size. Have that piece of actionscript in the last frame of each level. The player would then unload the current .swf file and load the next. Allowing us quite large games, even with a small file limit.

    Only an idea.

  7. #27

    Default Re: DC-Flash

    That'll be possible only when actionscript is supported.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

  8. #28
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,426
    Blog Entries
    3209
    Rep Power
    50

    Default Re: DC-Flash

    with all the flash games out there we could have compilations with the best ones

    damn nice project

  9. #29
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    42
    Posts
    7,005
    Rep Power
    50

    Default Re: DC-Flash

    the 2mb limit problem, should not be much of a problem as most flash files r quite small.

    scherzo, when u say actionscript is not supported, surely some actionscript is, as buttons would not work, i.e. " on (release) {gotoAndPlay (2);}"
    is that the only actionscript working?

    also, i think u should have the up,down,left,right Keyboard keys maped to the DCs, as most games use them.

  10. #30

    Default Re: DC-Flash

    [quote author=Mental2k link=board=homebrew;num=1092935388;start=15#25 date=08/23/04 at 13:24:01]scherzo, would it be possible to invent a peice of Actioscript that only works with this player that unloads the current .swf file and loads another named one. For instance

    loadandplayswf("next.swf&quot

    Where "next.swf" is the next swf file you want to load.

    If this was possible, then we could create levelled games. Say each level under the max file size. Have that piece of actionscript in the last frame of each level. The player would then unload the current .swf file and load the next. Allowing us quite large games, even with a small file limit.

    Only an idea.[/quote]


    That really isn't necessary.

    If and when ActionScript is incorporated there's several ways of accomplishing this task.

    I'm not sure how it'd work with the RAM problems though.

    On my site (http://www.configurationspace.com) each 'section' is actually a totally seperate flash movie that's loaded dynamically.

    I did this to:

    a) keep the file sizes down (the main movie is only 20k). It also means I really don't need any preloaders since my biggest flash file is only about 20k, most are 10k and can be loaded very quickly.

    b)easier to update since each 'section' is totally independant of each other.

    This is basically what you could do. Each level would have it's own artwork or level specific code and would be playing inside another main movie with your global functions and variables.

    You'd then replace the level movie with the new level.

    I don't know for a fact though that the old movie leaves the RAM. I think it stays in Temporary Internet Files so you don't have to download it again...but...

    It could still be in the RAM.

    If it's not, then you could create a movie of indefinite size.

    A little creativity could even yield multi-disc games.

    It's like, to some extent, 2600 programing. Creative solutions.

    I'm really really really really rooting for this player and I'd kill to see some ActionScript in there.

    I'd love to be able to make some 100% pure vector games.

Page 3 of 6 FirstFirst 123456 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •