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Thread: Bugs Released

                  
   
  1. #11

    Default Re: Bugs Released

    ive always been a huge fan of the galaga/space invaders type of games...keep it up, i dunno what more it needs other than maybe that five second delay after ya die....

  2. #12
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    Default Re: Bugs Released

    This is very nice, though since it does keep track of your score it would be nice if it saved them. How many levels ar there? I've only gotten to level 12 so far.

    It actually seems a little to easy. If you stay in one place and just mash on the shoot button you'll clear level almost everytime.

    A nice touch would be to make the sprites hires to take advantage of the 640x480 resolution. That would make it a more modern, retro shooter.

  3. #13
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    Default Re: Bugs Released

    Smiles, try it out on a TV, there's a cheat enabled when it's in vga. Level should be about 15 or so, after that it loops. Yeah there's a top 10, I disabled the save code since this is just a test release. what do you think about boss levels?
    What do you think enemies should be faster? or aim better? or should I reduce the amount of bullets the player can shoot at a time?

  4. #14
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    Default Re: Bugs Released

    kajmin i have yet to play this yet cause im tryin to collect all the sbi's of the newest and other releases to make one big homebrew disc ...but heres my thoughts a boss level would be good maybe the boss be kind of like petra in Zelda 1 for nes where it has little enemies flying around him so its not a direct button mash to kill him off....bonus levels would probally make the game feel a bit more rewarding than just an standard arcadey shooter.....also have you looked into power ups? ill hafta give it a go to tell ya more ideas but im sure once i played it i could come up with a really awesome concept to give the game some depth

  5. #15
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    Default Re: Bugs Released

    [quote author=Kamjin link=board=homebrew;num=1095696413;start=0#6 date=09/20/04 at 21:14:52]Some currently have "coder block" Â*??? and are in need of ideas!
    [/quote]

    ::raises hand:: ohh ohh me me me me!!
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    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  6. #16
    DCEmu Oldbie Eric's Avatar
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    Default Re: Bugs Released

    What makes these ports quite interesting is that they are games that are like the arcade and the most important part of Arcades is the high score tables cause in most or in every Arcade machine

    You like to beat that persons highscore and this is one of those games i like to see but again the save feature is a must for those people into Arcade games or even the ports cause Arcades give family fun for everyone and even those players who just love to beat there own scores or there friends sorry getting quite tired and probably made a stupid reply and sorry grammer gets crappy when i am tired

    Eric

  7. #17
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    Default Re: Bugs Released

    well Kajmin i finally played the game....so heres my thoughts so far (i gotta play it a little bit more) i think the enemies start out moving too fast from the first stage considering its the begining of the game. what was great about the old namco activison and atari games were they started out slow and picked up pace as well as diffuculty as you went to give you a false sense of security at first.i felt the game was lacking the build up of that. i think power ups would be a plus. maybe like a fireball power up where you shoot a fire ball at a baddie and if its a red fireball power up it sends a flame upward killing a whole vertical line and a green one would kill a whole horizontal line. if you ever played a game called Space Bastards on the PC they have power ups of that sort in there. also a twin shoot power up would probally be kewl. now i like how the baddie formations change every level that was a nice spin on the whole old Galaga Space Invaders style. now as i recall there wasn't any music in the game. ive been running some riffs through my head that i could put to the game if you would want me to try out doing some music for it. as well as i would also like to try my hand a making a title screen for the game and some sprites/graphics. like i said i need to play it some more to really get an awesome concept going for this if you were looking to really improve upon it. if you wanna talk some more Kajmin just hit me thru a pm on one of the messangers. ill be happy to share more ideas with you.

  8. #18
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    Default Re: Bugs Released

    [quote author=quzar]
    ::raises hand:: ohh ohh me me me me!!
    [/quote]
    don't you hate it.. sitting there just staring a lines of code for hours.. scroll up.. scroll down..

    [quote author=Maximo2703 link=board=homebrew;num=1095696413;start=15#16 date=09/23/04 at 20:23:55]well Kajmin i finally played the game....so heres my thoughts so far (i gotta play it a little bit more) i think the enemies start out moving too fast from the first stage considering its the begining of the game. what was great about the old namco activison and atari games were they started out slow and picked up pace as well as diffuculty as you went to give you a false sense of security at first.i felt the game was lacking the build up of that.
    [/quote]
    Since I've been playing it for a few weeks already. I kept cranking up the startup difficulty.. thinking it was starting out too slow.. added to list of todo!

    i think power ups would be a plus. maybe like a fireball power up where you shoot a fire ball at a baddie and if its a red fireball power up it sends a flame upward killing a whole vertical line and a green one would kill a whole horizontal line. if you ever played a game called Space Bastards on the PC they have power ups of that sort in there. also a twin shoot power up would probally be kewl.
    That just sparked some good ideas.. gonna keep them as a surprise... but yeah I'm getting some good images in my mind on that.


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