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Thread: OPENMUGEN

                  
   
  1. #1

    Default OPENMUGEN

    MUGEN has recently become open source. According to its sourceforge page - http://openmugen.sourceforge.net - it will be coming to the xbox. Is anyone up to a DC version? If not I think it would be a cool project. I'd do it myself, but it's way out of my league.

  2. #2
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    Default Re: OPENMUGEN

    Doesnt it use Direct X?

    I doubt anyone will tackle it if it does.

  3. #3
    Administrator LyonHrt's Avatar
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    Default Re: OPENMUGEN

    Well i don't actually think its the original mugen thats gone open source, i believe its a group of programmers that have created a open source fighting engine that is compatable with the creations make for the original mugen.

    Although seems promising, its far to early in its development right now, to be considered porting.

    Regarding seeing directx, it says about linux, so i doubt it does.
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    DCEmu Oldbie Eric's Avatar
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    Default Re: OPENMUGEN

    Yeah it sounds like it doesnt have DirectX and sounds amazing just by looking that its possible to use Street Fighter on it. But for a dreamcast port i dont know how good it would be. With what LyonHrt said its sounds like it wouldnt be to good right now as its pretty new.


    Eric

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    DCEmu Rookie Saoshyant's Avatar
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    Default Re: OPENMUGEN

    First, this is something I have been waiting for 2 years now. Second, mugen never used directx before and best of all hurray! Damn people, celebrate! Do port it, dc devs as soon as possible. It will be a powerful thing to call more people to the Dreamcast scene and moreover it will be a fun experience. So go for it. ^_^ (I'm so damn happy...)

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    DCEmu Oldbie Eric's Avatar
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    Default Re: OPENMUGEN

    Yes its interesting but again as far as compatibility for Dreamcast and lets remember about FPS (FRAMES PER SECOND) and speed I dont know how it would work on the DC and the only people to tell you would be the coders and they might say aswell as me that right now its not very compatible with a hell of a lot.

    Eric

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    DCEmu Coder GPF's Avatar
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    Default Re: OPENMUGEN

    its uses some graphical framework called QT. So everything would need to be rewritten, probably not an easy task. Plus since its not even past the demo stage on windows, its going to be awhile till they get it ready for windows.

    Troy

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    Default Re: OPENMUGEN

    openmugen != opensource mugen. it is an attempt to make an open source engine capable of playing games made for mugen.
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    DCHelp Admin curt_grymala's Avatar
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    Default Re: OPENMUGEN

    [quote author=quzar link=board=homebrew;num=1092274781;start=0#7 date=08/13/04 at 00:06:45]openmugen != opensource mugen. it is an attempt to make an open source engine capable of playing games made for mugen.[/quote]

    And - for those of you that are unfamiliar with programming language, "!=" means "not equal to".
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    Default Re: OPENMUGEN

    The main problem is the same that won't allow us to have decent Neo·Geo or GBA emulation (this doesn't mean I don't recognise the hard work emulators like Visual Troy Advance require) is the lack of RAM. Although there are cool things like KOF91 for a 8MB machine like the GP32, MUGEN is way different.

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