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Thread: Rogue DC v1.2

                  
   
  1. #11
    DCHelp Admin curt_grymala's Avatar
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    Default Re: Rogue DC v1.2

    it must be some firewall setting on my computer or something. I'm using my new laptop, so everything is all screwy at the moment, while I get used to it.
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  2. #12
    DCEmu Coder
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    Default Re: Rogue DC v1.2

    Actually been having trouble accessing here today..
    Also on a short vacation.. have to paint outside,
    work on the car.. but I've been having endless rain..
    so I've also been huddled in front of the computer :

  3. #13
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    Default Re: Rogue DC v1.2

    I downloaded the Discjuggler image for version 1.2 and burned it. The program loads up to a screen of text that flash for just a second and then...no more video output via the VGA box, yet I do hear the CD accessing.

  4. #14
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    Default Re: Rogue DC v1.2

    I burned an image before I relased it, and I just booted it up again
    to be sure.. just to make sure the controller in the first port, unplug
    any others and if you're using the kb try it in the 2nd port..
    Vmu in the first slot of the controller.

    Did you get any errors from discjuggler?

    Although I do sometimes get some bizarre errors when loading
    it up but it's mainly "Rouge" in the Welcome Rogue is scrambled..

  5. #15
    Won Hung Lo wraggster's Avatar
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    Default Re: Rogue DC v1.2

    on a slightly different note i should check out DChomebrew http://www.dchomebrew.org and see whats in the featured bits at the top

  6. #16
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    Default Re: Rogue DC v1.2

    Cool!!! It's an honour!!! feels nice!!!
    time to brag to the buddies!!

    and while you're up to updating webpages :P
    since it's been raining here most of the day..
    http://www.dchomebrew.org/kamjin/digger.html

    Now since the rain stopped off to fix the car :'(
    but first the treamcast review!!!


  7. #17
    DCHelp Admin curt_grymala's Avatar
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    Default Re: Rogue DC v1.2

    Thank God for rain. Look at all the great new ports we got from kamjin while it was raining on him.
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  8. #18
    DCEmu Oldbie Eric's Avatar
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    Default Re: Rogue DC v1.2

    Well i would like to add one more in here if you dont mind kamjin. I am not sure way back if you have seen a request from me about C-Dogs. This one might be a little harder but i know someone like you with great coding skills can do it. So i am going to put the site here and if you wish to look at it go ahead. If you dont really care to do it i dont mind cause everyone has lives behind coding so here you go. Oh sorry i didnt even post anything about RogueDC v1.2 as i am not sure how to play this game i cant really say to much but i am sure anyone knows how to play it will have fun with it and one day i will learn great work anyways.

    Eric

  9. #19
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    Default Re: Rogue DC v1.2

    Could you possibly center the screen vertically. It would make viewing much easier on the eyes for Rogue and Risc. Thanks.

  10. #20
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    Default Re: Rogue DC v1.2

    Smiles, Move the image in which direction?
    (up or down, and how many "characters&quot
    is anything getting cut off?
    In the current screen modes.
    Risc can only be moved about 16pixels max downward
    and rogue is probably 1/2 of that. If it has if it
    has to move up.. then I'll either have to tweak
    the video parametes, or try switching modes.

    Eric, I've put cdogs on the todo list.. if it's able
    to compile under dos.. then there's a good chance
    it can be ported. That way i can re-code all the assembly
    into C.. and then try to port it.

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