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Thread: Chrono Trigger Resurrection for Dreamcast?

                  
   
  1. #11
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    Default Re: Chrono Trigger Resurrection for Dreamcast?

    porting it to dc. but after reading the official forums i don't think it would be possible without dumming down the graphics. but still a worthwhile venture on the part of the coders and a mainstay in rpg history. I don't care if they made there own system I would buy just to play this game. did you see the graphics? they are killer! way better than the psx version and I hope even that a private or even commercial endorsment is given to them by square-enix. they seem to be kicking some serious ass. sorry I am drunk and tiried

  2. #12
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    Default Re: Chrono Trigger Resurrection for Dreamcast?

    Over in the other forum i was quite suprised to find that the DreamCast was never around long enough for developers to push games to there limits.

    As i understand it, no one has yet really seen the full power of the dreamcast's hardware. We can guess based on system specs, but until things get tested, we probably will never fully know.

    Thats just what i understand. Prove me wrong if you can please.

  3. #13
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    Default Re: Chrono Trigger Resurrection for Dreamcast?

    Dc has been pushed to its limits. Check for a new game on Atomiswave called rumble fighters I believe. It pushes 6 million polygons and tons of light sources, multi textures and reflections. Looks just like tekken 4 or Virtual Fighter 4 Â*B Naomi

    edit: BTW i was wrong its force five not rumble fish. :edit

  4. #14
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    Default Re: Chrono Trigger Resurrection for Dreamcast?

    6 million polygons is a heck of alot. But is it enough for CT:R? The video is also just one of the heavy requirments...

  5. #15
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    Default Re: Chrono Trigger Resurrection for Dreamcast?

    [quote author=Christuserloeser link=board=homebrew;num=1085728966;start=0#4 date=06/10/04 at 15:34:01]Nope, I cannot imagine how that should have worked ;D

    A SEGA Saturn has like 20 or so different and really powerful gfx and sfx units that do real-time parallel switching and whatnot. Even the PC emus are slow as hell AFAIK... but I'm curious too... Why don't u join the message board over their and ask them by yourself in the Team Resurrection General Discussion Forum ?


    Chris[/quote]Well the girigiri sega buld runs games perfectly on a 2ghz with a 16mb graphics card. The emu has no graphic card speed ups and no ASM. If it supported graphic cards for speed ups and asm I think it would run on about a 1ghz.

  6. #16

    Default Re: Chrono Trigger Resurrection for Dreamcast?

    The law of emulation: Â*A system must be better and more flexible than the system it's emulating, in some cases, considerably better. Â*It not only has to do the same processes as the original console, but it also has to be capable of running a program to run it.

    The Saturn isn't as good as the Dreamcast, obviously, but it is near impossible to emulate on the DC for the reasons above, and even if you could emulate the Saturn on DC, it would be 1 fps. Â*The playstation was relatively easy to emulate, and Bleem had some good developers, but that got screwed by Sony, and I think most are sticking with ePSXe/VGS/Bleem for PC nowadays...

    Worthless crap, but you get the deal.

  7. #17

    Default Re: Chrono Trigger Resurrection for Dreamcast?

    The new Chrono Trigger Resurrection for Dreamcast discussion thread:

    http://www.xsorbit2.com/users/chrono...num=1087502426

    Chris

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