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Thread: "REminiscence" -Dreamcast port

                  
   
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    DCEmu Coder GPF's Avatar
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    Default "REminiscence" -Dreamcast port

    REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, [email protected] - http://membres.lycos.fr/cyxdown/reminiscence/



    can be downloaded from my site http://storm-studios.net/GPF/

    Enjoy

    Troy Davis (GPF)

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    Default Re: "REminiscence" -Dreamcast port

    The link for the DC binary seems to be broken on your site.

  3. #3

    Default Re: "REminiscence" -Dreamcast port

    1) News posted everywhere
    2) The binary works fine. You probably just downloaded it while it was still uploading, try again.

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    DCEmu Rookie M@jk's Avatar
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    Default Re: "REminiscence" -Dreamcast port

    great news, it fully supports the DC Pad?

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    DCEmu Coder GPF's Avatar
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    Default Re: "REminiscence" -Dreamcast port

    Dreamcast Controller
    D-Pad move Conrad
    Start Button use the current inventory object
    A Button talk / use / run / shoot
    X Button use the current inventory object
    B Button display the inventory

  6. #6
    DCEmu Coder GPF's Avatar
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    Default Re: "REminiscence" -Dreamcast port

    also here is the Todo for the PC version, so as the PC version is updated, the dreamcast port should be able to be updated as well.


    TODO
    *- save/load state
    *- cutscenes (partly done)
    *- sound (partly done)
    *- smarter rendering code (ie. dirty blocks...) (partly done)
    *- continue/abort screen (rely on cutscene player)
    *- enum Piege flags
    *- music
    *- split code into more classes
    * * ** Collision: Game
    * * ** Piege: Game
    * * ** Game: Menu, Collision, Piege, SystemStub, Resource, Video

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