
Originally Posted by
Epicenter
It sounds to me like the thing that's really lagging the system there is the GPU, not the CPU, not getting its work done in time for the new frame to be drawn. IIRC no one's overclocked the PowerVR chip yet, probably because it would cause a rise in the frequency of the video output and potentially throw the timing of the whole system out of whack-- that is, unless its reference frequency and its operating frequency are 2 distinct entities.
As for running a framerate meter in-game, you'd have to manually edit the software (difficult, nearly impossible). I'd look for a hardware event that you can attribute to a unique frame being drawn (60 FPS will be drawn, or 50 FPS in some regions, regardless of if the game is running at full speed or not. The frames drawn, however, won't be unique.) Perhaps a line is pulled high or low when a new frame is completed and you could hook up some sort of a counter to it.
Probably better off just using a comprehensive benchmark program!
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