I am very sorry to say now that I don't see any need in the modchip unless you like the features of 2.7/2.71 firmware.
OMFG PSP PWNZ!!!
I am so glad I met console homebrew a long time ago... Now everyone can have it all!! For free!!!!!![]()
okay, heres the thing, everyones getting excited about this and saying how full kernal access will be available and how great that is but it still wont be as good as what 1.5 users have.
1. You will need GTA LCS to play the homebrew
2. Everytime you want to play homebrew you will have to load threw GTA and threw a loader.
the positives are that it enables 2.5/2.6 to homebrew
and finally all these people saying that it will help GBA and N64 emulation is false, i doubt very much the coders are working on the project for it to work on 2.5/2.6, they will be coding it for 1.5 which already has the full access to everything so no it wont help that project it will only make it easier so that when they get it working fast it will also work fast on higher firmwares
I am very sorry to say now that I don't see any need in the modchip unless you like the features of 2.7/2.71 firmware.
OMFG PSP PWNZ!!!
I am so glad I met console homebrew a long time ago... Now everyone can have it all!! For free!!!!!![]()
Originally Posted by gavind
Ok i guess your one of these blind i have FW 1.5 users. So not even sure why you should be posting if this is all you have to say???
First off 2.5/2.6 have home brew already. Limited without kernal access.
Second . Coding pre 2.00+ has become unpopular. Which means limits apply across all FW. No "me" versions of most emulators regardless of FW. Hence Limited functions of the psp are used.
Third: GTA quite a good game so why not have a copy anyway? Its not a lot of hassle loding it up.
Fourth: ZX-81 has said he will impliment "me" Kernal functions in to his gba once the new loader is out. This will in theory speed it up. For you a 1.5 user for me a 1.50 and 2.6 user. and all other 2.00+ users. Im sure it wont be long until other coders follow suit. That goes for N64 emulators.
and lastly: the only benifit of having 1.5 or below should be the GTA loading or ISO's. Personally I'm not an iso fluffer and i have GTA LCS.
Enough: Just peace, love and understanding in this topic, this is a great time for one and all.
Has anyone seen fanjitas last news post at noobz.eu? Look at it now and tell me what you think about that...
Hey bullhead didnt think you were allowed to plug & put links to your site/forum on here ??. I think its a banable offence..
lol mkay, id say about the end of the week,just intime for my holidays,
not at all.....i enjoy the ability to load what i want, then when done, load the next emu or hb i want to use, not having to go thru GTAOriginally Posted by FarSight
i don't use iso's and honestly don't really care for the actual psp games ...YET.
when that must have game does come out i will get another psp because my 1.5 is for hb and emus, i never even once thought about upgrading and losing the ease of doing what i want to do with it.
now for those that have higher firmware by no choice of their own or discovered hb after an upgrade this is fantastic news.... but as far as losing the 1.5 ease of doing things, i would never give that up for a few codecs and online, my pc works fine for online![]()
Fanjita has released the "source" of his work so far today on this newly discovered exploit. If you would like to take a look at it and continue investigating, have a look!
Only for v2.5 / v2.6.
Based on Proof of Concept code by Hitchhikr / Neural.
Function : Attempts to load ms0:/kernel.elf using sceLoadModule/sceStartModule when in kernel mode, after writing a NOP to 0x8801A5B4.
Diags: Writes a log of operations to ms0:/GTALOG.TXT.
If LoadModule fails, writes the error code to ms0:/failload.trc.
If StartModule fails, writes the error code to ms0:/failstart.trc.
Source for the interesting bit:
void kernel_proc(void) {
// Dump'em all - read access
int handle;
int luid;
unsigned int *probe;
dlog("check dlog");
#if 1
dlog("patch module check");
// Patch module check
probe = (unsigned int*) 0x8801A5B4;
probe[0] = 0;
#endif
dlog("load module");
// try loading an ELF
luid = sceKernelLoadModule("ms0:/kernel.elf", 0, NULL);
if (luid < 0)
{
handle = sceIoOpen("ms0:/failload.trc", O_WRONLY | O_CREAT | O_TRUNC, 0777);
sceIoWrite(handle, &luid, 4);
sceIoClose(handle);
}
else
{
dlog("start module");
luid = sceKernelStartModule(handle, 0, NULL, NULL, NULL);
if (luid < 0)
{
handle = sceIoOpen("ms0:/failstart.trc", O_WRONLY | O_CREAT | O_TRUNC, 0777);
sceIoWrite(handle, &luid, 4);
sceIoClose(handle);
}
}
for(;{ }
}
ok finish the loader soon or i will soil myself because of the antichipation(yeah i know bad spelling)
I think this is even bigger news than anyone has thought. Just think, you may well be able to mod/flash your 2.60 PSP so that you can launch homebrew directly from the XMB![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks