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Thread: DCFreeDev 1.2 Release

                  
   
  1. #11
    DCEmu Rookie Saoshyant's Avatar
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    Default Re: DCFreeDev 1.2 Release

    Apparently aside quzar no one seems to have gotten it into working. Especially compiling errors. New version is needed soon. No new features, bug fixes and compatibility should be the priority for now.

  2. #12
    DCEmu Coder elefas's Avatar
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    Default Re: DCFreeDev 1.2 Release

    worked fine for me too.


    - Yeah sure, welcome to the next level!

  3. #13
    Won Hung Lo wraggster's Avatar
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    Default Re: DCFreeDev 1.2 Release

    ihave a c drive now so ill give it another go

  4. #14
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    Default Re: DCFreeDev 1.2 Release

    ok... i'm not understanding....
    how come i'm getting about 15 errors messages saying things like:
    "kos.h" is not included, or usleep is an undeclared function?

    what do i have to do to make it compile correctly?

  5. #15
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    Default Re: DCFreeDev 1.2 Release

    well ... i got it halfway working.
    i don't get any error when compiling and linking.
    but when i try to run a program other than the one that came with DFD it doesn't run. DFD+Chankast only runs the default program.

    how do i fix it?

  6. #16

    Default Re: DCFreeDev 1.2 Release

    [quote author=charlie link=board=Dev;num=1095510602;start=0#4 date=09/19/04 at 01:39:18]Good luck finding out the dreamcast.o problem. Â*I have the same problem, and have been asking around over at the gp32spain boards. Either they are just a) ignoring me b) don't know the answer therefore ignoring me or c) can't understand what I am saying so they are ignoring me. Â*Anycase, I was totally pumped and ready to start DC dev'ing, but now I am turned off due to lack of community support for this tool that is supposedly made to make things easier for people jumping in. Â*(Can ya tell I'm bitter? I had some pre-lim artwork, a design doc, and even makings of my own redering engine ready to go...until the compiling problems)[/quote]

    If your using windows, and it looks like it, I recomed following this tut if you want to dev for DC:
    http://www.dcemu.co.uk/devcconfig.shtml

    it was pretty easy to for me, and once you get the three examples to work, your in business.

    please note: when you set up the compiler like it says in the tut, remove all the previous directories before adding the new ones.

    if your project doesnt compile, in the project file manenger on the left, right click on the project, choose properties and change the compiler settings there too.

    make sure to comment out the dc-tool lines in the make file, if your dont want to send the file to dc via coders calbe each time you compile (the compiliation will hang, until dctool exists).

    if it still wont compile, again under project options, choose to exclusively use the makfile provided, instead of having DevCpp build a makefile + your own..


    anyway thats what got me started, good luck!

  7. #17
    DCEmu Coder
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    Default Re: DCFreeDev 1.2 Release

    hi

    PS2Atari, great that my tut is helping you.

    for that i will release a new tut plus a new devpack in a week!

    thanks for that!

    -Mekanaizer-

    ps: L@cible i didn't forgot you dude!
    &&
    Don't dream, play DreamCast!!!

  8. #18

    Default Re: DCFreeDev 1.2 Release

    [quote author=Mekanaizer link=board=Dev;num=1095510602;start=15#16 date=12/31/04 at 18:49:40]hi

    PS2Atari, great that my tut is helping you.

    for that i will release a new tut plus a new devpack in a week!

    thanks for that![/quote]


    Great!, your welcome.

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