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Thread: Unreal Engine

                  
   
  1. #31
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    Default Re: Unreal Engine

    well i know Q1 and 2 have been released, but where did they say they would release q3? its still a commercially viable engine.
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  2. #32
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    Default Re: Unreal Engine

    I read it in a magazine in an interview with graeme devine.

  3. #33
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Unreal Engine

    found this at www.planetquake.com

    Quake 3 To Go Open Source?
    Quake III Arena News | 8/4/2004 | 6:12 PST - Jube
    In this Slashdot thread regarding the release of DOOM 3, id Software's John Carmack briefly touches on the topic of the Quake 3 engine going open source. Here's a copy and paste for your ogling pleasure:


    Re:Quake3 engine open-source? When?
    by John Carmack on Wednesday August 04, @03:13AM

    By the end of the year. There are still a lot of higher priority things, but it is coming soon.

    Hopefully punkbuster will keep the source release from having any negative impact on the player community.

    John Carmack
    here is the slashdot thread link.

    http://slashdot.org/articles/99/12/26/1255258.shtml


    cool news.

  4. #34
    DCEmu Oldbie Eric's Avatar
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    Default Re: Unreal Engine

    Vorrtexx:If you can compile source, then the source is availabe from my site: http://vorrtexx.ionichost.com/


    Sorry i dont compile i dont have knowledge in that area just a reviewer


    Eric

  5. #35
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    Default Re: Unreal Engine

    If we're talking about portable engines, have any of you seen tenebrae - http://tenebrae.sourceforge.net/ its based on the quake1 engine, but adds stencil shadows and per pixel lights.

    Theres also the even more advanced tenebra2 - http://www.tenebrae2.com which push's it even further, though the tech info isn't avaiable.
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  6. #36
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    Default Re: Unreal Engine

    The first ones kinda extremly unoptimized and far to much for the DC and the second one is so advanced that it clearly cant run on DC. However you might wanna look out for a XPort of Engine to Xbox as that seems very possable.

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    Default Re: Unreal Engine

    tenabrae was pretty good, mst d/l 2 havent tried it. Its wat first alerted to me the fact you could run Q1 on XP. (you have to use GL quake for those who don't know.

    Has open GL been posrted to DC?

    Wonder would ID release the source to the DC version of Q3...

  8. #38
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    Default Re: Unreal Engine

    [quote author=Mental2k link=board=Dev;num=1091550991;start=30#36 date=08/07/04 at 16:19:17]tenabrae was pretty good, mst d/l 2 havent tried it. Its wat first alerted to me the fact you could run Q1 on XP. (you have to use GL quake for those who don't know.

    Has open GL been posrted to DC?

    Wonder would ID release the source to the DC version of Q3...[/quote]

    You got a good point, if they're releasing the quake3 source, wouldn't that include the different ports of it.

    You'd still have to have the katana dev kit though
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  9. #39
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    Default Re: Unreal Engine

    Theoretically you could take out all the katana code and replace it with KGL code or something.
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  10. #40
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    Default Re: Unreal Engine

    Where all forgeting the fact the Q3 was rather bad on DC too arent we?

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