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Thread: Freedroid port

                  
   
  1. #11
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    Default Re: Freedroid port

    Ionno quzar sometimes you just dont choose the right wording. I dont think it matters tho as anyones aloud to have a little adititude if the want every once in awhile.

  2. #12
    DCEmu Regular WHurricane16's Avatar
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    Default Re: Freedroid port

    I can't recall the exact problems that I've found, but it has alot of C++ specific things that won't work on the Dreamcast and will have to be re-written. Knowing how alot of guys in the DC scene don't have the time to re-write such a game (factor in you would have to be a big fan to do it) I don't see games such as this happening. This was what I meant

  3. #13
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    Default Re: Freedroid port

    its straight up vanilla C sir. not a spec of C++ specific code in sight. I have it mostly compiled, just need to fix up the file loading section, which ill look at tomorrow. thats why i wanted to know. if you had said something like such and such a function in it has no equivilant that will allow it to run or something like that, i wouldnt spend any more time on it. thanks =).

    btw, you *might* be thinking of FreedroidRPG, cause that is C++ heavy.
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  4. #14
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    Default Re: Freedroid port

    Anyway, a lot of C++ stuff now actually does work.

  5. #15
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    Default Re: Freedroid port


    Runs out of memory tryed that about 1 year ago.

  6. #16
    DCEmu Oldbie Eric's Avatar
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    Default Re: Freedroid port

    What about the classic version

  7. #17
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    Default Re: Freedroid port

    whoops i forgot about this... sorry hehe ill finish the port tonight or maybe tomorrow. all i have to do is fix one section. I have smaller libs than ian was using a year ago, so maybe it will work.
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  8. #18
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    Default Re: Freedroid port

    That would be nice hope it runs C64 classic needs a dreamcast home to smaller libs ?

  9. #19
    DCEmu Oldbie Eric's Avatar
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    Default Re: Freedroid port

    Yeah i would also suggest to any coders i know some games arent portable and i am not really smart in the coding area but as soon as i looked at digger i knew it was portable. Some coders have different things to make games able to be ported as some coders dont. I dont want to put people down but i dont really like hearing that this game isnt portable. Unless after i have heard it from 5 people and after someone has said it looks like its possibly portable. But when i put a post about a game that i think is portable i really need the reason why and this would help out other coders cause they might have ways of porting that game. Kamjin is just one example for the Digger port. I do have to say he is quite good at porting games and many others are aswell cause he might not be able to port games that some coders do.

    Again this is in no offense. I do have to say that the ports i have seen from this month not just from Kamjin are amazing and congrats to Miss Driller which i gave a review for and the game is almost completed hopefully those 2 bugs can be fixed and the game is from what i see 100% playable.


    Anyways this isnt just for coders its for the people aswell who are playing these ports some of the games i cant even play cause i dont have the items to use it for dreamcast but i think of you so i hope you enjoy the work put out for these games by the coders.


    Eric :-/ i hope this message was alright

  10. #20
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    Default Re: Freedroid port

    worked on it a bit. got it compiling and all. takes about 5 minutes or so to send each test, so this wont be exactly fast, but eh. ill burn a CD with the files and see from there. It seems like it will work, but there isnt really a way for me to know at the moment.
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