lets hope Compatibility can be improved![]()
Small update. I have rewritten all of the file accessing functions in the program so now any game that write temp files or reads from multiple files and works on the PC version should work on the DC version. After fixing file reading I found that BCW still dosnt work =P oh well, i dont know if it does on the PC version either hehe. Oh and I tested burgertime. It gets to the splashscreen then dies. Im gonna look for a bunch of the games you people are asking about and see if they will play. I doubt it though as the PC version dosnt seem to support much. ATM Im just trying to get the DC version to play everything the PC version does.
oh, and i tested Styx, which is another game it is supposed to run, and it does but with graphical corruption.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
lets hope Compatibility can be improved![]()
PLEASEEEEEEE Test if any of the old Mortal Kombat gamnes run on it ;D
What I find strange is the corruption on the gamesoh, and i tested Styx, which is another game it is supposed to run, and it does but with graphical corruption.
the CGA/VGA emulation code looks good.. are these
games using character graphics??
I noticed that on the PC version as well.. strance theThe thing is, on Moonbugs they keyboard works. F keys and all. Its controls are the direction keys and F1 to fire. Same thing with Exterminator.
other games that use the f keys ignore the input..
I had put the link up to centipede on a previous post. you could try it out as well.. some corruption, and the fkey problem.
Well thanks to Toh-Ava, the problem in Round42 has been fixed. One line of code, go figure =P.
Now Round42, Moonbugs, and Exterminator all work fine.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
nice work, do you have webspace or need it for any future releases?
i can sort it out in a flash when needed.
Makes you wonder if more games a re playable now![]()
[quote author=quzar link=board=Dev;num=1090772610;start=60#74 date=07/29/04 at 19:35:01]Well thanks to Toh-Ava, the problem in Round42 has been fixed. One line of code, go figure =P.
[/quote]
Yeah.. but there's ALOT of lines of code.. I see the this
kinda like a line in a linestack :P scenario..
good news.. curiosity, what was the fix?
if (cx > CX_THRESHOLD)
{
if (!GET_DF())
{
ptr1=(ds<<4)+si; ptr2=(es<<4)+di;
if (IS_BELOW_HIGHMEM_OFS(ptr1+cx) &&
IS_BELOW_HIGHMEM_OFS(ptr2+cx))
{
memcpy(__memory__+ptr2,__memory__+ptr1,cx);
si+=cx;
di+=cx;
cx = 0;
rep = NOREP;
return;
}
}
}
originally the line rep=NOREP was not there. He found it because it had worked properly in v2, but not v3.
If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!
Any updates![]()
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