doomsday rules
i have thought it would be a great port,but i can't code
;D
Is it possable to port Doomsday to Dreamcast.
Its very cool engine that runs doom wad files and renders them in pretty nice 3d.
http://umn.dl.sourceforge.net/source...in32-1.8.0.zip
I figured the Win32 app would be better than the Jdoom version as maybe windows would be more portable then dos.
doomsday rules
i have thought it would be a great port,but i can't code
;D
I think it has direct X nvm. I think legacy might port easier.
Doomsday probably would not be very easy to port. It's far too resource intensive.
Legacy is within the capabilities of the Dreamcast, but needs more of the standard C (and C++) libraries than the original Doom does. That is a problem now, but it won't be for long. Work is being done on KOS to make it more POSIX-like, so once that's done it shouldn't be that hard to port Legacy over.
Well, it makes it easier to port things that were written for POSIX-like systems (like Linux, for example). It means that you can use the full C library, the full C++ library (at last!), all of the file operations, network stuff...
Yes with this new update of KOS we'll see much nicer FPS engines.
I think he ment First Person Shooters...
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