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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.0.7 (skin)

                  
   
  1. #121
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    Quote Originally Posted by zx-81
    It doesn't work on 2.5 nor 2.6 ... I can't figure out why, and i can't test or debug it because i'm now on 1.5 FW.

    (Using Devhook + Gta + eloader, it doesn't work either ..). But you can still use the previous versions ...

    rly rly???
    can you send me a link onegai?!?!?
    (i MIGHT find one eventually, but the other MAIN thing, i cant find ANY emulator for my psp.
    the only thing that works is snes9x
    i still need a compatable
    Gameboy (color) and Nes
    thank you so much! ^^)

  2. #122

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    ZX what are your future plans? in what are you working now?

  3. #123
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    yeah, are you working hard on PSPVBA? What time do you think you need for this emu runs at full speed? thanks for all Zx-81

  4. #124
    PSP User Zargon's Avatar
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    Not to tell the creator that he is wrong, but I managed to run PSPVBA v1.0.7 on my TA-082 PSP just fine. Runs pretty well actually.
    Edit: found that running it with emenu after running another EBOOT can cause problems (like it taking so long that it just does the auto-turn-off.

  5. #125
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Zargon
    Not to tell the creator that he is wrong, but I managed to run PSPVBA v1.0.7 on my TA-082 PSP just fine. Runs pretty well actually.
    Edit: found that running it with emenu after running another EBOOT can cause problems (like it taking so long that it just does the auto-turn-off.
    Yes it's very unstable ... It takes a lot of memory in fact, so this might explain why it doesn't work all the time
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #126
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by WarpOn
    yeah, are you working hard on PSPVBA? What time do you think you need for this emu runs at full speed? thanks for all Zx-81
    I'm doing my best, i'm still working on it ... and we can win more speed, i have many things to try (may be some of them will give good results ).
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  7. #127
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Exoskeletor
    ZX what are your future plans? in what are you working now?
    I try to replace the SDL stuff by using the GPU ... The bottle neck is still in the GFX computation / display. I've tried many hints, some of them can improve a little bit the speed.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #128
    PS3 User Gizmo356's Avatar
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    awesome man

  9. #129
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    Quote Originally Posted by zx-81
    I'm doing my best, i'm still working on it ... and we can win more speed, i have many things to try (may be some of them will give good results ).
    Thanks for reply, and I wish you the best

  10. #130
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by WarpOn
    Thanks for reply, and I wish you the best
    Thanks . I've rewritten the SDL part using the Graphic Unit (as it has been done by psp298 in PSPGBA) and we win a LOT OF SPEED !!!!!!!!!!!!!
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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