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Thread: And now for NeoDCv1!

                  
   
  1. #11
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    Default Re: And now for NeoDCv1!

    [quote author=Storminator16 link=board=beats;num=1105681087;start=0#7 date=01/14/05 at 05:26:19]I'm not a big Neo CD emulator guy (nor a big fan of Quzar) but I have to give props when I see it. Â*Just reading the improvements it sounds like you are working hard on this and I respect that. Â*Keep up the good work [/quote]


    how... passive agressive of you :P

    [quote author=evilo link=board=beats;num=1105681087;start=0#9 date=01/14/05 at 10:56:22]


    hmm you didn't reused the code from the ps2 port to implement sound ?

    damn..
    dc Â* port has CDDA but no SFX
    ps2 port has no CDDA but has SFX !

    funny !!
    [/quote]

    at one point i had the newer z80 core running in it, but was still unable to get any sound out of it. The Dreamcast does not have the same type of function to do what you did in the ps2 port.

    This was actually ready for release as a thanksgiving release, but testers reported that it just restarted their DCs (turns out it HAS to be selfbooted). I thought though it was being caused by the extensive changes i had made with the sound stuff, so I ended up scrapping those changes. I'll definetly be using what i learned from your PS2 experiments in the next version.
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  2. #12
    DCEmu Coder GPF's Avatar
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    Default Re: And now for NeoDCv1!

    has anyone tried any homebrew neo geo cd?

    I found one @ http://www.pdroms.de/file_details.php?fn=1198

    and made an iso of it and it boots in the older PC version of NeoGeo SDL .31, was wondering if anyone has tried it on the dreamcast? or if they know of anyother homebrew links?

    Troy

  3. #13
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    Default Re: And now for NeoDCv1!

    quzar! Just wanted to say thanks for working so hard with the DC scene! Keep the good work up 8)

  4. #14

    Default Re: And now for NeoDCv1!

    Yea quzar. Good thing we kinda figured that out .
    It is a great release. He also solved that problem of resetting w/o a vu in it. Which is great. Not to mention the great speed increases.

  5. #15

    Default Re: And now for NeoDCv1!

    Yeah, you've done a good job Â*

    [quote author=GPF link=board=beats;num=1105681087;start=0#11 date=01/14/05 at 16:33:38]has anyone tried any homebrew neo geo cd?

    I found one @ http://www.pdroms.de/file_details.php?fn=1198

    and made an iso of it and it boots in the older PC version of NeoGeo SDL .31, was wondering if anyone has tried it on the dreamcast? or if they know of anyother homebrew links?

    Troy[/quote]

    No, but I already downloaded that to try it out... There was a freeware beta of a commercial game that i have too.

    For a CDI release, we'd still need the BIOS anyway Â*:-/

  6. #16
    Administrator LyonHrt's Avatar
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    Default Re: And now for NeoDCv1!

    [quote author=Christuserloeser link=board=dcemu;num=1105816619;start=0#14 date=01/15/05 at 13:13:09]Yeah, you've done a good job Â*


    No, but I already downloaded that to try it out... There was a freeware beta of a commercial game that i have too.

    For a CDI release, we'd still need the BIOS anyway Â*:-/
    [/quote]

    A beta of a commercial game is still illegal to distrubte however.
    But yeah, needed bios.
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  7. #17
    DCEmu Oldbie Eric's Avatar
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    Default Re: And now for NeoDCv1!

    Okay i am going to try and type this again cause for some reason my posts havent been able to submit. I would like to say that its great to see that you could keep this project going. Also that its been great to see you have been more noticeble with your projects since i believe the summer of last year and you have done a great job on those projects aswell. I hope to see more compatibility with the Dos emu as the one for Xbox uses the keyboard and is a little harder for a newbie like me to work with. Yours might be easier. I hope to see more great things from you and dont let anyone bother you about your work just keep it up.

    Eric

  8. #18
    DCEmu Coder GPF's Avatar
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    Default Re: And now for NeoDCv1!

    [quote author=Christuserloeser link=board=dcemu;num=1105816619;start=0#14 date=01/15/05 at 13:13:09]Yeah, you've done a good job Â*


    No, but I already downloaded that to try it out... There was a freeware beta of a commercial game that i have too.

    For a CDI release, we'd still need the BIOS anyway Â*:-/
    [/quote]

    ok, yeah I just wanted to know for development purposes. If homebrew Neo Geo CD works in the emu, then we have a development tool to do that

    Troy

  9. #19
    DCEmu Coder GPF's Avatar
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    Default Re: And now for NeoDCv1!

    [quote author=GPF link=board=dcemu;num=1105816619;start=0#11 date=01/14/05 at 16:33:38]has anyone tried any homebrew neo geo cd?

    I found one @ http://www.pdroms.de/file_details.php?fn=1198

    and made an iso of it and it boots in the older PC version of NeoGeo SDL .31, was wondering if anyone has tried it on the dreamcast? or if they know of anyother homebrew links?

    Troy[/quote]

    I tried it out and it works fine in the dreamcast. Just had to make a couple of changes to the code to get it to compile with a kos 1.3 and newer toolchain.

    Troy

  10. #20
    DCEmu Coder GPF's Avatar
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    Default Re: And now for NeoDCv1!

    [quote author=GPF link=board=dcemu;num=1105816619;start=15#18 date=01/16/05 at 13:49:02]

    I tried it out and it works fine in the dreamcast. Just had to make a couple of changes to the code to get it to compile with a kos 1.3 and newer toolchain.

    Troy
    [/quote]

    well here is a screenshot of the neo geo cd homebrew running in my build of neogeodc under Chankast.

    here is a link to an iso of the demo that works for me, just burn it to a cd. Boot NeoGeoDC and swap it in, all it does is the below screen and you can move a sprite around.
    http://s101533388.onlinehome.us/GPF/neogeocddemo.iso

    again the original demo and source code is by Charles Doty can be downloaded at http://www.pdroms.de/file_details.php?fn=1198 Â*


    Troy


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