[quote author=Ian_micheal link=board=dcemu;num=1083323639;start=210#210 date=06/14/04 at 07:45:42]
Hmm whats Â*the compatabilty Â*like with it ? Â*Speed is great but does it perform with out games breaking? Or is that fixed. Â*I have fullspeed now on neogeo with out frameskip on most games after pvr dma rending it was fast enff for me to take frameskip 4 off and underclocking.
So this core would push it to fullspeed with SFX if it's that fast and does not break any thing in the emulator.
Worth a try but can some one make it so it compiles with a normal kos make file for me just cant seem to get it to compile might be im using Â*GCC 2.9.5
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I guess C68K can bring NeoCD to complete fullspeed, maybe you'll be even capable to add a 68000 overclocking feature for game as Metal Slug which has slowdown even on real hardware
Compatibility of C68K is better since i fixed MOVEM instruction, but i'm sure it still contains bugs, i tested about 10 genesis games and they all worked perfectly, so compatibility isn't that bad, but not perfect too ... of course, it'll become perfect, it just requires me sometime to fix the last bugs
And now C68K is really close to musashi in use, except you still have to define a "fetch area" (area where code is fetched)...
I uploaded the last version of C68K here :
http://gens.consolemul.com/download/GenPlus_DC.zip
It's the complete source of Genesis Plus with C68K included so it also contains CPU interface (cpu68k.c & cpu68.h files) to easily change from musashi to C68K
If you have some time to look into that, i would love to know how C68K perform with NeoCDi didn't had the time to test it myself :-/
For compilation, i'll upload the C68K objects files (.o) after my job![]()
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