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Thread: M68K for DC

                  
   
  1. #271
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    Default Re: M68K for DC

    [quote author=Wraggster link=board=dcemu;num=1083323639;start=255#268 date=07/19/04 at 15:14:14]i would say fpse is a better emu but are the sources available, i doubt it
    [/quote]Even if it was, is it any faster, because speed is the biggest issue. Also, even if THAT was true, it wouldn't matter because you'd eventually have to rewrite almost everything anyway.

  2. #272
    Won Hung Lo wraggster's Avatar
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    Default Re: M68K for DC

    pity there wasnt a C to sh4 asm converter :P

  3. #273
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    Default Re: M68K for DC

    even if there was it would probably just be sloppy and break emulation.
    but nice thought

  4. #274
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    Default Re: M68K for DC

    [quote author=Wraggster link=board=dcemu;num=1083323639;start=270#271 date=07/20/04 at 14:32:12]pity there wasnt a C to sh4 asm converter :P[/quote]

    There is - it's called GCC.

  5. #275
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    Default Re: M68K for DC

    But guy was right, it IS sloppy and can break emulation. :P

  6. #276
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    Default Re: M68K for DC

    Wraggster wrote:
    pity there wasnt a C to sh4 asm converter :P
    BlackAura wrote:
    There is - it's called GCC.

    Yes there is BlackAura i know you know the 'call' but here it is for those who don't know:

    sh-elf-gcc -S C_input_file_name.c Asm_output_file_name.s

    note: the 'call' is -S and not -s (anyway -s some times work may depende on the gcc version i don't know for sure). And the convertion needs work since gcc only output 'good' Assembly code for the sh4 geral registers and 'not so good' for FPU registers. Anyway it is a good help to help code Asm stuff. ;D

    -Mekanaizer-
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    Don't dream, play DreamCast!!!

  7. #277
    Won Hung Lo wraggster's Avatar
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    Default Re: M68K for DC

    any updates on the 68k core, it seems to have gone very quiet?

  8. #278
    DCEmu Coder fox68k's Avatar
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    Default Re: M68K for DC

    Hello everyone,

    i am new in this great community! 8)

    Well, first of all, thanks goes out for all of you working on M68K for DC and specially to Ian and Stef for his hard work.

    I wanted to help with my grain of sand and i have been working on a 68k emu for DC for a while. It is an interpreter written is SH4 asm and it is working right now but there are left many opcodes and management routines to get it completed.

    I am sure this core will be faster than any C core. Some people were talking about that an asm core will not boost emulation too much but i'd say wait for results. I didn't test my core against Musashi or C68K so i won't say nothing at this moment. We will see (i hope ).

    Finally, i'd like to get in contact with someone that can help me to get this core into Genesis Plus or NeoGeoCD in a near future.

    Any idea or suggestion will be much appreciated.

    Thanks!
    - fox68k -

  9. #279
    Won Hung Lo wraggster's Avatar
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    Default Re: M68K for DC

    Blackaura / Ian you there

  10. #280
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    Default Re: M68K for DC

    I can put it into NeoCD. I first put C68k into it, so im fairly familiar with the CPU interfaces.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

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