Also even once you have this core in asm we all know this isnt the end all solve all problem for coding. DreamSnes is the best example of this. Writing the core in ASM gave extremly lack luster speed ups compared to what they thought it would. Most of the processing power is killed in sound and video. This is a huge problem because you cant use the same video code for every emu without having to change some of the code correct? And if you have to change SH4 code wouldnt that make it so only about 3 of you would be able to use these cores as only 3 of you know a hand full od Sh4....
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