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Thread: NeoPop SDL

                  
   
  1. #51
    DCEmu Oldbie Eric's Avatar
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    Default Re: NeoPop SDL

    i would go with the third splash screen just cause it includes the the dreamcast swirl and makes it look kind of original if there is something wrong with copyright the first looks alot more colourful second is good aswell but its all about the 3rd,1st screen

  2. #52
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    this'll be up to GPF whenever he returns. thanks for the help, Im sure he mutch appreciates it.

  3. #53
    DCEmu Newbie Neo_Matrix_IV's Avatar
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    Default Re: NeoPop SDL

    [quote author=Eric link=board=dcemu;num=1098286979;start=45#50 date=11/20/04 at 14:57:02]i would go with the third splash screen just cause it includes the the dreamcast swirl[/quote]

    The 3 screens have the dreamcast swirl ;D

    And in case my vote counts, I like the 1st one more than the others ^_^

  4. #54
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    I kind of like the first 1, I just hate that "powered by sdl" watermark.

  5. #55
    DCEmu Newbie Neo_Matrix_IV's Avatar
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    Default Re: NeoPop SDL

    it's just a way of giving some reward to the sdl lib... if u people want it out, i'll take it out :

  6. #56
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    Default Re: NeoPop SDL

    Well, SDL (meaning its implementation on DC) often holds developers back for certain things, like emulator rendering code. So its not that its bad or anything, its just that ultimately, it may not be SDL powering the more intensive parts at all. You could always put "Powered by KOS" or "Powered by GPF" eventually.

  7. #57
    DCEmu Newbie Neo_Matrix_IV's Avatar
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    Default Re: NeoPop SDL

    I got rid of it now... you can grab the new ver @ the same url (http://www.elrincondepablo.com.ar/neopop.rar)...
    I also increased the quality a little bit, so that it looks better if it needs to be resized

  8. #58
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: NeoPop SDL

    i love the first one.

  9. #59
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    well Im back at work, so heres the latest update.

    I prefer the 3rd splash screen, love the eye.

    I have implemented zip rom loading support.

    fixed the flash rom saving and loading code, and have implemented the state saving and loading code from the game menu. Still need to implement zlib compression for the vmu saves though, since the flash rom is 15 blocks and state saves are about 98 blocks, I have only tested it with Bustamove pocket rom.

    I increased the sound output to 44100k and I think that got rid of the ticking sound. Still need to port sound to kos sound stream.

    Hopefully my cable modem will be setup tonight, so I can upload a new version for betatesters.

    Troy

  10. #60
    DCEmu Coder GPF's Avatar
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    Default Re: NeoPop SDL

    cable modem is up

    new beta version sent in PM to betatesters.

    Troy

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