this'll be up to GPF whenever he returns. thanks for the help, Im sure he mutch appreciates it.![]()
this'll be up to GPF whenever he returns. thanks for the help, Im sure he mutch appreciates it.![]()
[quote author=Eric link=board=dcemu;num=1098286979;start=45#50 date=11/20/04 at 14:57:02]i would go with the third splash screen just cause it includes the the dreamcast swirl[/quote]
The 3 screens have the dreamcast swirl ;D
And in case my vote counts, I like the 1st one more than the others ^_^
I kind of like the first 1, I just hate that "powered by sdl" watermark.
it's just a way of giving some reward to the sdl lib... if u people want it out, i'll take it out :![]()
Well, SDL (meaning its implementation on DC) often holds developers back for certain things, like emulator rendering code. So its not that its bad or anything, its just that ultimately, it may not be SDL powering the more intensive parts at all. You could always put "Powered by KOS" or "Powered by GPF" eventually.![]()
I got rid of it now... you can grab the new ver @ the same url (http://www.elrincondepablo.com.ar/neopop.rar)...
I also increased the quality a little bit, so that it looks better if it needs to be resized
i love the first one.
well Im back at work, so heres the latest update.
I prefer the 3rd splash screen, love the eye.
I have implemented zip rom loading support.
fixed the flash rom saving and loading code, and have implemented the state saving and loading code from the game menu. Still need to implement zlib compression for the vmu saves though, since the flash rom is 15 blocks and state saves are about 98 blocks, I have only tested it with Bustamove pocket rom.
I increased the sound output to 44100k and I think that got rid of the ticking sound. Still need to port sound to kos sound stream.
Hopefully my cable modem will be setup tonight, so I can upload a new version for betatesters.
Troy
cable modem is up
new beta version sent in PM to betatesters.
Troy
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