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Thread: PSPVBA: GameBoy Advance Emulator for PSP v1.2.1

                  
   
  1. #101
    DCEmu Legend ACID's Avatar
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    What ever ZX does im sure will be find for he knows his stuff

  2. #102
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    i noticed that when u turn the sound off there is a speed increase in the game, why is that? is the sound moved over to the media engine a 100% complete?

  3. #103
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by disturbed19
    i noticed that when u turn the sound off there is a speed increase in the game, why is that? is the sound moved over to the media engine a 100% complete?
    We can't put totally the sound emulation on the ME ... I've done it as it is done in snes9x, with a dedicated thread (running on the main CPU) to play the sound samples, and on the other part, the ME emulates, computes and mix to fill the sample buffer.

    Now, i've just finish to modify the ME, to make it compute also some part of the GFX. It's worse, i loose 20% of CPU and there are many many graphical artefacts (mainly due to bad synchronisation / cache ...)

    Then, i've begin to rewrite some instruction in ASM, but i don't think we will win something ... Gcc is better than me, to find the best ASM instructions.

    On Intel platform (CISC instruction set) it has may be an interest to rewrite some part of the code in ASM, but with a MIPS, with a such reduced instruction set, and the pipeline depth that must be taken into account, it's a nightmare, and i'm not sure we gonna win something
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  4. #104

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    Zx do you know why fifa 2005 doesnt work on the latest version?

  5. #105
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Exoskeletor
    Zx do you know why fifa 2005 doesnt work on the latest version?
    I've no idea ... but i will investigate
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #106
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    Quote Originally Posted by zx-81

    Now, i've just finish to modify the ME, to make it compute also some part of the GFX. It's worse, i loose 20% of CPU and there are many many graphical artefacts (mainly due to bad synchronisation / cache ...)

    Then, i've begin to rewrite some instruction in ASM, but i don't think we will win something ... Gcc is better than me, to find the best ASM instructions.

    On Intel platform (CISC instruction set) it has may be an interest to rewrite some part of the code in ASM, but with a MIPS, with a such reduced instruction set, and the pipeline depth that must be taken into account, it's a nightmare, and i'm not sure we gonna win something
    Hi ZX-81, Sorry to keep giving you links but Laxer3a has posted his thoughts on ARM/GBA emulation on the SNESTYL forums, I thought you might want to check them out as they are essentially what you are saying with some additional thoughts:

    This ones mixed in with a Daedalus discussion:

    http://yoyofr.proboards44.com/index....4352305&page=3

    This one's an ME thread:

    http://yoyofr.proboards44.com/index....ead=1153500524

    Kind regards.

  7. #107
    DCEmu Coder zx-81's Avatar
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    @tsurumaru: Thanks for the link ... i've read it carefully .
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #108
    DCEmu Old Pro BL4Z3D247's Avatar
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    Quote Originally Posted by Exoskeletor
    Zx do you know why fifa 2005 doesnt work on the latest version?
    try turnin "Disable SFX" in the settings to "no" i have Fifa 06 runnin a little slow but it runs

  9. #109

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    good job but y dont u get the source codes from super nintendo and convert them or something to work on gba so it can be better

  10. #110
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    Default The Ant Bully graphics error.

    Setting are SFX both on and off
    and Graphics Cache on and off

    all The Ant Bully graphics error.

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