
Originally Posted by
jwilds73
From the prior release's thread....
GBA -> 32-bit 16.8-MHz ARM
NeoGeo -> 16 bits 12 MHz 68000
Snes -> 16-bits 4 MHz
The PSP is max 333Mhz.
Generally to emulate properly a processor you need multiply the frequency by 25, and it gives you the required frequency for the host processor. Here, 12 * 25 > 300 Mhz, so we can emulate a SNES or NeoGeo.
But for GBA : 16 * 25 > 400 Mhz, so we can see that it will be theoretically very hard to emulate a 32 bits / 16 Mhz ARM processor on a PSP ...
So it will be hard but "nearly" might be possible.....
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