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Thread: GBA Emu for DC Update

                  
   
  1. #31
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    Default Re: GBA Emu for DC Update

    I think a nice way to map the buttosn should be:
    X = B
    A = A
    L Trigger = L
    R Trigger = R
    Start = Start
    Y = Select

    And I think that with the B button or with the analog stick you could acces the emu menu [Load Rom, Reset, Screen Position, Save/Load State (Temporary), Save/Load State (VMU) and all that stuff is needed for the emu]

  2. #32
    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu for DC Update

    any news on progression or a new beta GPF

    anytthing to take our minds off other releases

  3. #33
    DCEmu Coder GPF's Avatar
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    Default Re: GBA Emu for DC Update

    I have gotten controller support implemented for the menu's now.

    I ended up using the D-pad for direction, X is the A button and A is the B button. Right and Left triggers are the left and right shoulder buttons and Y button is the Select button. Pressing Start, and the right and left triggers at the same time brings you back to the menu.

    In the menu's d-pad for direction, dreamcast A button to select an menu option, and the Start button, returns you to the previous menu, or back to the game if you are at the main menu.

    I have been playing alot of Dangerous Xmas, with throttle and frameskip, it plays pretty good. I am having a blast playing it.

    Still a lot of work needs to be done for sound and for speed. Editting *the menu graphics, splash screen etc, is ready to be started.

    Troy

  4. #34
    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu for DC Update

    Pascal will be pleased your playing his game

  5. #35
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    Default Re: GBA Emu for DC Update

    Great news

    Cant wait for more info on this, keep up the good work!

  6. #36
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    Default Re: GBA Emu for DC Update

    [quote author=obelisk link=board=dcemu;num=1084378886;start=15#27 date=05/26/04 at 21:10:01]ummm. *i guess that if possible, could U have a re-map option, like nesterDC? * X = B *A= A *that way the "feel" would kinda be down, 'cause on GBA, GBC, GB, NES the B is on the left. *also, if you could put some control on the Dpad that would be more "standard" feeling. * *The Shoulder buttons, of course, L & R trigs. *Menu maybe Ltrig + Rtrig + Start, like DCGnuBoy & NesterDC, but i dunno..... *its easy to remember but i don't know hoot RE: programming so... *I'll pipe it now.[/quote]

    I totally agree with this guy apart from a few things. First of I think the controls should be:

    Left column = DC
    Right column = GBA

    Left Trigger * = Left Shoulder Button
    Right Trigger = Right Shoulder Button
    A = B
    B = A* *
    START = START
    Y/X = SELECT
    Y/X = ???

    It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.




  7. #37

    Default Re: GBA Emu for DC Update

    [quote author=dice link=board=dcemu;num=1084378886;start=30#35 date=06/04/04 at 20:16:38]It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.[/quote]Except if you notice (and it's clear even on the image you linked), the a and b buttons are reversed on the GBA and DC. On the GBA, the B button is first. On the DC, the A button is first.

    If you mapped A and B on the GBA to A and B on the Dreamcast, the button order would be reversed.

  8. #38
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    Default Re: GBA Emu for DC Update

    yeah sorry about that, I was editing my reply when something came up

  9. #39
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    Default Re: GBA Emu for DC Update

    He's right though, it would feel odd to use X and A.

  10. #40

    Default Re: GBA Emu for DC Update

    what is going on with this emulator,have not heard nothing on it in a while.

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