any news on progression or a new beta GPF
anytthing to take our minds off other releases
I think a nice way to map the buttosn should be:
X = B
A = A
L Trigger = L
R Trigger = R
Start = Start
Y = Select
And I think that with the B button or with the analog stick you could acces the emu menu [Load Rom, Reset, Screen Position, Save/Load State (Temporary), Save/Load State (VMU) and all that stuff is needed for the emu]
any news on progression or a new beta GPF
anytthing to take our minds off other releases
I have gotten controller support implemented for the menu's now.
I ended up using the D-pad for direction, X is the A button and A is the B button. Right and Left triggers are the left and right shoulder buttons and Y button is the Select button. Pressing Start, and the right and left triggers at the same time brings you back to the menu.
In the menu's d-pad for direction, dreamcast A button to select an menu option, and the Start button, returns you to the previous menu, or back to the game if you are at the main menu.
I have been playing alot of Dangerous Xmas, with throttle and frameskip, it plays pretty good. I am having a blast playing it.
Still a lot of work needs to be done for sound and for speed. Editting *the menu graphics, splash screen etc, is ready to be started.
Troy
Pascal will be pleased your playing his game
Great news
Cant wait for more info on this, keep up the good work!
[quote author=obelisk link=board=dcemu;num=1084378886;start=15#27 date=05/26/04 at 21:10:01]ummm. *i guess that if possible, could U have a re-map option, like nesterDC? * X = B *A= A *that way the "feel" would kinda be down, 'cause on GBA, GBC, GB, NES the B is on the left. *also, if you could put some control on the Dpad that would be more "standard" feeling. * *The Shoulder buttons, of course, L & R trigs. *Menu maybe Ltrig + Rtrig + Start, like DCGnuBoy & NesterDC, but i dunno..... *its easy to remember but i don't know hoot RE: programming so... *I'll pipe it now.[/quote]
I totally agree with this guy apart from a few things. First of I think the controls should be:
Left column = DC
Right column = GBA
Left Trigger * = Left Shoulder Button
Right Trigger = Right Shoulder Button
A = B
B = A* *
START = START
Y/X = SELECT
Y/X = ???
It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.
[quote author=dice link=board=dcemu;num=1084378886;start=30#35 date=06/04/04 at 20:16:38]It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.[/quote]Except if you notice (and it's clear even on the image you linked), the a and b buttons are reversed on the GBA and DC. On the GBA, the B button is first. On the DC, the A button is first.
If you mapped A and B on the GBA to A and B on the Dreamcast, the button order would be reversed.
yeah sorry about that, I was editing my reply when something came up
He's right though, it would feel odd to use X and A.
what is going on with this emulator,have not heard nothing on it in a while.
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