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Thread: GBA Emu for DC Update

                  
   
  1. #21
    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu for DC Update

    Troy has the newest alpha got Controller support now, just about to try it now my Dreamcast is fully set up again

  2. #22
    DCEmu Coder GPF's Avatar
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    Default Re: GBA Emu for DC Update

    Little update.

    I have added controller support when playing a game, I still have to implement controller support in the menus.

    Need some suggestions on what the keys should be mapped as.

    Currently I have the joystick mapped to directions. Left trigger is left shoulder button, Right trigger is right shoulder button. GBA - 'A" key is the X button on the dreamcast, and the GBA - 'B" key is the A button on the dreamcast, Start button - Start Â*and finally the select key is the Y button on the dreamcast.

    Thanks,

    Troy

  3. #23
    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu for DC Update

    Cant wait to try this out

    Has the speed seen any increase since later builds?

    Keep up the good work

  4. #24
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    Default Re: GBA Emu for DC Update

    I would have the D-Pad mapped to directions as well, I think that works best for other emulators.

    How about R+L+Start to return to the menu?

  5. #25

    Default Re: GBA Emu for DC Update

    GPF:
    You should map the A and B buttons the otherway.
    X = B
    A = A

    This is more like the B-A setup of a GBA, and is similar to how SNES controllers use the buttons. (Like, X to make Mario run, A to make him jump - just like the BA setup of the NES controller)
    See, the Nintendo controller universe has a continuity to it, so you can't mess with it ;D

  6. #26
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    Default Re: GBA Emu for DC Update

    I think you mapped it right, but can you take an option to remap the buttons, please? ;D

    Because, the buttons of some games (like Castlevania) are mapped different in europe, usa and asia
    Finally, i like to see and hear about the progress of your GBA emu for DC.

    Keep the Dreamcast alive...

    best regards
    Roland K. (BB Software)

  7. #27
    Won Hung Lo wraggster's Avatar
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    Default Re: GBA Emu for DC Update

    Mapping buttons is a fine art, ive never been able to get on with half life because of the way the buttons are mapped, saying that it should be easy to get the right layout with this emu.


  8. #28
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    Default Re: GBA Emu for DC Update

    ummm. i guess that if possible, could U have a re-map option, like nesterDC? X = B A= A that way the "feel" would kinda be down, 'cause on GBA, GBC, GB, NES the B is on the left. also, if you could put some control on the Dpad that would be more "standard" feeling. The Shoulder buttons, of course, L & R trigs. Menu maybe Ltrig + Rtrig + Start, like DCGnuBoy & NesterDC, but i dunno..... its easy to remember but i don't know hoot RE: programming so... I'll pipe it now.

  9. #29

    Default Re: GBA Emu for DC Update

    ou est le liens

  10. #30
    DCHelp Admin curt_grymala's Avatar
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    Default Re: GBA Emu for DC Update

    A feature that I request in every emu/app/demo/game: Would it be possible to add an "exit" command somehow, that will restart the DC? Since I almost exclusively use DreamInducer, and I know a lot of other people out there do the same, it is really nice to be able to exit the emu and start over again when you want to play something else that's on the disc.
    DCHelp - A Newbie's Best Friend
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    The DreamZone Forums

    I Refuse To Help Anyone That Says They've Tried Everything.

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