any news on progression or a new beta GPF
anytthing to take our minds off other releases![]()
I think a nice way to map the buttosn should be:
X = B
A = A
L Trigger = L
R Trigger = R
Start = Start
Y = Select
And I think that with the B button or with the analog stick you could acces the emu menu [Load Rom, Reset, Screen Position, Save/Load State (Temporary), Save/Load State (VMU) and all that stuff is needed for the emu]
any news on progression or a new beta GPF
anytthing to take our minds off other releases![]()
I have gotten controller support implemented for the menu's now.
I ended up using the D-pad for direction, X is the A button and A is the B button. Right and Left triggers are the left and right shoulder buttons and Y button is the Select button. Pressing Start, and the right and left triggers at the same time brings you back to the menu.
In the menu's d-pad for direction, dreamcast A button to select an menu option, and the Start button, returns you to the previous menu, or back to the game if you are at the main menu.
I have been playing alot of Dangerous Xmas, with throttle and frameskip, it plays pretty good. I am having a blast playing it.
Still a lot of work needs to be done for sound and for speed. Editting Â*the menu graphics, splash screen etc, is ready to be started.
Troy
Pascal will be pleased your playing his game![]()
Great news
Cant wait for more info on this, keep up the good work!
[quote author=obelisk link=board=dcemu;num=1084378886;start=15#27 date=05/26/04 at 21:10:01]ummm. Â*i guess that if possible, could U have a re-map option, like nesterDC? Â* X = B Â*A= A Â*that way the "feel" would kinda be down, 'cause on GBA, GBC, GB, NES the B is on the left. Â*also, if you could put some control on the Dpad that would be more "standard" feeling. Â* Â*The Shoulder buttons, of course, L & R trigs. Â*Menu maybe Ltrig + Rtrig + Start, like DCGnuBoy & NesterDC, but i dunno..... Â*its easy to remember but i don't know hoot RE: programming so... Â*I'll pipe it now.[/quote]
I totally agree with this guy apart from a few things. First of I think the controls should be:
Left column = DC
Right column = GBA
Left Trigger Â* = Left Shoulder Button
Right Trigger = Right Shoulder Button
A = B
B = AÂ* Â*
START = START
Y/X = SELECT
Y/X = ???
It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.
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[quote author=dice link=board=dcemu;num=1084378886;start=30#35 date=06/04/04 at 20:16:38]It should be like this (especially the A and B buttons) because they match the same area as the gba for where the buttons are layed out.[/quote]Except if you notice (and it's clear even on the image you linked), the a and b buttons are reversed on the GBA and DC. On the GBA, the B button is first. On the DC, the A button is first.
If you mapped A and B on the GBA to A and B on the Dreamcast, the button order would be reversed.
yeah sorry about that, I was editing my reply when something came up![]()
He's right though, it would feel odd to use X and A.
what is going on with this emulator,have not heard nothing on it in a while.
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