Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 61 to 70 of 84

Thread: New Project - DCNincest64

                  
   
  1. #61

    Default Re: New Project - DCNincest64

    i think big roms are not a problem....
    on the gp32 there is a GBA Eju project and they made something, dynamic Loading, with the emu running there are only 5 MB Left fore games but its possible to play those 16MB roms. . then the gba games seem like they were console games, they have loading times, but they are good playable in my opinion.
    for information you can contact the author at sourceforge.. project: gpadvance
    why shouldnt this works with N64 games..

  2. #62
    DCHelp Admin curt_grymala's Avatar
    Join Date
    Apr 2004
    Location
    DCHelp Land
    Posts
    1,307
    Rep Power
    85

    Default Re: New Project - DCNincest64

    [quote author=MetaFox link=board=dcemu;num=1091227578;start=45#57 date=08/01/04 at 03:04:00]
    Tetris is not copyrighted by Nintendo, the copyright holder is Tetris Company, LLC. Creating a clone, even for commercial use is not illegal, as long as you don't use graphics or names from the original source. This would make our DC tetris games technically illegal - Those that use part or whole of the name in the game or a similar name (ie: Tetris, Tetris Clone, Clonetris, TetrisCD, Tetris 2, or -tris - Clonetris, and similar named games - Titris), and those that use graphics from the original source (ie: DCQuad). If I made a Tetris game with completely original graphics, and called it MetaFox's Generic Clone - it wouldn't be illegal. (Copyright laws are peculiar in that regard ).[/quote]

    If that's the case, then does that mean that commercial games like "Wordtris", etc. are licensed by Tetris, LLC?
    DCHelp - A Newbie's Best Friend
    DC Evolution - Disc Images
    The DreamZone Forums

    I Refuse To Help Anyone That Says They've Tried Everything.

  3. #63
    DCEmu Regular
    Join Date
    May 2004
    Location
    kansas, or florida
    Posts
    330
    Rep Power
    79

    Default Re: New Project - DCNincest64

    intersesting....... gp32 you say? the DC little sister. very odd indeed

  4. #64

    Default Re: New Project - DCNincest64

    [quote author=curt_grymala link=board=dcemu;num=1091227578;start=60#61 date=08/01/04 at 10:12:20]If that's the case, then does that mean that commercial games like "Wordtris", etc. are licensed by Tetris, LLC?[/quote]Yup. The whole reason The Tetris Company, LLC. was founded was to settle licensing disputes. The Tetris Company, LLC. is basically one big licensing company dedicated to Tetris and it's spinoffs.

  5. #65
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    54
    Posts
    141,822
    Blog Entries
    3209
    Rep Power
    50

    Default Re: New Project - DCNincest64

    no wonder the GP32 scene was told to take down all tetris type games last year.

  6. #66

    Default Re: New Project - DCNincest64

    any emulator is possible if done right....meaning if you can trick the dreamcast into thinkin it has more memory than it normally has... i hope i said that right..is that even possible??? maybe the gba and n64 big roms will be able to load..like somebody else said split the roms and load what it needs then go back and put the 2nd part in when needed and take the first part out... i mean load times should not even be an issue considering these games are under 75mb in size,so load times would be normal...

  7. #67
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    39
    Posts
    4,675
    Rep Power
    50

    Default Re: New Project - DCNincest64

    [quote author=MetaFox link=board=dcemu;num=1091227578;start=45#58 date=08/01/04 at 03:13:04]
    Emulation is not illegal as long as it was done purely by disassembly without the use of any official documentation, and it doesn't require the use of a BIOS dump from the machine in question.[/quote]

    I thought you could use official documentation as long as it was legally obtained.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  8. #68
    DCEmu Rookie
    Join Date
    May 2004
    Location
    Posts
    194
    Rep Power
    78

    Default Re: New Project - DCNincest64

    [quote author=Sonic-NKT link=board=dcemu;num=1091227578;start=60#60 date=08/01/04 at 10:08:06]i think big roms are not a problem....
    on the gp32 there is a GBA Eju project and they made something, dynamic Loading, with the emu running there are only 5 MB Left fore games but its possible to play those 16MB roms. . then the gba games seem like they were console games, they have loading times, but they are good playable in my opinion.
    for information you can contact the author at sourceforge.. project: gpadvance
    why shouldnt this works with N64 games..[/quote]Turns out that a Dreamcast is not really much like a GP32 at all. So comparing them isn't really useful.

    [quote author=vipor231 link=board=dcemu;num=1091227578;start=60#65 date=08/01/04 at 12:22:35]any emulator is possible if done right....meaning if you can trick the dreamcast into thinkin it has more memory than it normally has... i hope i said that right..is that even possible??? maybe the gba and n64 big roms will be able to load..like somebody else said split the roms and load what it needs then go back and put the 2nd part in when needed and take the first part out... i mean load times should not even be an issue considering these games are under 75mb in size,so load times would be normal...[/quote]So you're going to sprinkle magic fairy dust on your DC, and bam, more memory. I gotcha.

  9. #69

    Default Re: New Project - DCNincest64

    vipor231 that was me. i was thinking that the roms could be split into mulitiple parts and the emulater could refer to an index. which says where the diferent data is and load it when it needs it. or you could extract all the textures and everything and put it in a folder and load it like that. when the game asked for a resource or something the emulater could catch it and load it from the cd.

  10. #70
    DCEmu Oldbie Eric's Avatar
    Join Date
    May 2004
    Location
    Ontario, Canada
    Age
    41
    Posts
    1,506
    Rep Power
    84

    Default Re: New Project - DCNincest64

    i was wondering cause i am learning alot of stuff about N64's core is there one there is probably but i am not smart and what is it called and is there anything people can do with that just like people are doing for the Neo Geo and Genesis emu?

Page 7 of 9 FirstFirst ... 3456789 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •