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Thread: project L unmasked!

                  
   
  1. #11
    DCEmu Regular
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    Default Re: project L unmasked!

    He's gonna need to use many parts of many emulators to get the emu working in all its parts. When we can worry about optimizing it.

  2. #12
    The Long Claw of the Law BlueCrab's Avatar
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    Default Re: project L unmasked!

    And I'm gonna need a lot of time too
    Sylverant PSO Server
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  3. #13
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    Default Re: project L unmasked!



    Good luck my freind if any one can do it you can.

  4. #14
    The Long Claw of the Law BlueCrab's Avatar
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    Default Re: project L unmasked!

    Hehe... Thanks for the vote of confidence!
    Sylverant PSO Server
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  5. #15

    Default Re: project L unmasked!

    The original Yabause has just had a new source release dated July 7th I think. Dunno if you were aware of that but I thought I'd mention it just in case!

  6. #16
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    Default Re: project L unmasked!

    July 6th, I believe, not that it matters. yyyy/mm/dd looks like the format.

    Anyway, from the changelog:
    0.0.5 -> 0.0.6
    scu
    - added direct dma
    superh
    - added division unit
    - fixed endianess issue
    vdp2
    - added NBG3
    - fixed color bug


  7. #17
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    Default Re: project L unmasked!

    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

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