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Thread: News about GenesisPlusDC

                  
   
  1. #11
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    Default Re: News about GenesisPlusDC

    curt_grymala - Yeah, that's normal. Bloodlines uses 32-cell mode, which is only 256 pixels wide. Most games use 40-cell mode, which is 320 pixels wide. Someone (me) was too lazy to put in any special code to handle 32-cell mode yet, so it all gets squished on the left side of the screen. Same thing (and worse) happens with the special stage of Sonic 2.

    After I've cleaned up the code a bit, and integrated some of the changes I've been given, I'll try to get the compatability up a little.

  2. #12
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    Default Re: News about GenesisPlusDC

    [quote author=Christuserloeser link=board=dcemu;num=1087827740;start=0#7 date=06/22/04 at 11:50:16]If there'll be a Z80 core with some tweaking towards SHx as it's certainly needed for the final version of NeoCD anyway, this emu will be one of the best Genesis emus available for any system!

    SegaCD? Here we come 8)[/quote]

    I wouldn't jump the gun on SCD emulation. That adds a lot more than you'd think.

  3. #13
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    Default Re: News about GenesisPlusDC

    [quote author=Storminator16 link=board=dcemu;num=1087827740;start=0#8 date=06/22/04 at 12:26:53]

    Must a person always choose his words carefully around here? Â*What I love is the long winded explainations to prove someone wrong.

    [/quote]

    I just think it would be misrepresentation. Something that would turn off people new to the scene, saying "look its fullspeed" then they play it and it isnt, and they think its all there is and the last version or something and it has graphical errors and such. Then they might run to that OTHER genesis emulator...
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  4. #14
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    Default Re: News about GenesisPlusDC

    anyone remember the good ol' days of emu's
    back when nesticle was just getting off the ground
    and snes9x barely did anything?
    before zsnes
    when most gameboy emu's had a debug screen instead of a fancy GUI
    when waiting a year for a new emu was just a drop in the bucket.
    man i miss it

  5. #15
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    Default Re: News about GenesisPlusDC

    Well, it is full speed (or close enough that you won't be able to tell), but it's not (yet) as good as Sega's Smash Pack rip. It's still a bit slow (we need a faster Z80 emulator before we can enable sound, although it's still playable with sound enabled) and the VDP emulation isn't accurate enough yet. Still, most of what's there was done by me in two days, with a couple of day's worth of additional tweaks by a small group. Many games are playable, quite a few with only very minor graphics glitches.

  6. #16
    DCEmu Regular WHurricane16's Avatar
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    Default Re: News about GenesisPlusDC

    [quote author=quzar link=board=dcemu;num=1087827740;start=0#12 date=06/23/04 at 00:19:01] Something that would turn off people new to the scene, saying "look its fullspeed" then they play it and it isnt, and they think its all there is and the last version or something and it has graphical errors and such. Then they might run to that OTHER genesis emulator...[/quote]

    Are you friggin' kidding me?

  7. #17
    DCEmu Regular WHurricane16's Avatar
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    Default Re: News about GenesisPlusDC

    Preview release of BlackAura's Geneis Plus port with a menu by Speud & some code fixes by Ice88 (Warmtoe). Â*This is in elf format, so use Elf2bin to create a binary and Scramble to scramble it. Â*I'm sure releasing this in bin format will kill someone's server:

    http://homepage.ntlworld.com/ian_edwards/ice88/gpdc.zip

    or

    http://www.storm-studios.net/gpdc.zip

    Any noticeable bugs or the dreaded "how many roms can this hold" please notify Black Aura in this or another site.

    Speud's menu controls:

    you can freely browse your cd, everything that isnt a dir or doesnt have one of the predefined extenion (zip/ZIP, gz/GZ, bin/BIN, smd/SMD) is skipped.
    press down/up to move the cursor or left/right to change the page.
    press A to open a dir or launch a ROM.
    press B to open the parent dir.
    press X to choose the resolution between 640x480 (default) and 320x240.
    press Y to disable (default) or enable sound.
    while youre playing press L+R+start to return to the menu.
    when youre finished pressed X+Y+A+B+start to exit the app.

  8. #18
    DCHelp Admin curt_grymala's Avatar
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    Default Re: News about GenesisPlusDC

    @BlackAura - Yeah - I noticed the graphical errors in the "Sonic 2" special stage (actually I noticed them in the two-player mode, but it's basically the same idea). Still, the regular areas of Sonic 2 work beautifully.

    The numbers at the top of the screen (I'm guessing they're keeping track of the frame rendering) - is anybody actually able to read those as they whiz by, or are you simply recording them to a log somewhere and going back over them?
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  9. #19
    DCEmu Regular WHurricane16's Avatar
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    Default Re: News about GenesisPlusDC

    I actually keep track of it in the console from time to time. It depends on the game, but with sound enabled it jumps all over the place, but 58/60 is common ground.

  10. #20

    Default Re: News about GenesisPlusDC

    Amazing job BA.. just tried Sonic and I was like

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