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Thread: New Super Famicast & NesterDC SE releases imminent

                  
   
  1. #131

    Default Re: New Super Famicast & NesterDC SE releases

    great release scherzo.i love the menus and the swapping of the cds.that is a good feature.you will beat dreamsnes in no time.if you can find a way of getting that speed faster you pretty much did it.i like how you go pack into the menu and you get a screenshot of the game on the left.that is awesome.keep up the great work

  2. #132
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    any new news scherzo

  3. #133
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    Default Re: New Super Famicast & NesterDC SE releases

    Man this site rocks, I didn't know that so much was still being done for the dc until I joined here.

  4. #134
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    yep and it will only get better too

  5. #135

    Default Re: New Super Famicast & NesterDC SE releases

    [quote author=Wraggster link=board=dcemu;num=1082494155;start=120#131 date=06/01/04 at 00:16:10]any new news scherzo [/quote]
    Hey, I'm still around. I've been working on Super Famicast and I've really begun serious work NesterDC SE. I've already added zip support and the ability to play NSFs. I'll probably be making a nice jukebox feature to enhance this new functionality.

    I might also do a full re-port of NNNesterJ to deal with the compatibility issues in NesterDC 7.1.

    That's all the news I have for now.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

  6. #136
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    ooh nice

    does it help to try and port different emus to solve different problems and gain experiance in other fields?

  7. #137

    Default Re: New Super Famicast & NesterDC SE releases

    Yeah, it does, but I've already messed with Nester source in the past with my port for the GP32. So I'm gaining experience, but not that much. I just want to have a NES emulator on DC that's as close to perfect as possible.

    Also, by downloading the latest source of NNNesterJ, I found that there is code in it for emulating PC Engine and Gameboy. However, it's disabled by default. Perhaps that section of code wasn't up to release quality so they left it out. Of course, I'm compiling the windows version right now with PCE emulation enabled to see how good (or bad) it is.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

  8. #138
    Won Hung Lo wraggster's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    cool, pce emulation is an area we do need an update

  9. #139
    DCHelp Admin curt_grymala's Avatar
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    Default Re: New Super Famicast & NesterDC SE releases

    This is fantastic news, Scherzo. You came out of nowhere (to those of us completely oblivious to any scene other than DC), and came on strong. You are doing some amazing things for the scene, and I am really looking forward to all of your future releases. Super Famicast has already exceeded my expectations, and it's only your second attempt at it. Keep it up. ;D
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  10. #140
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    Default Re: New Super Famicast & NesterDC SE releases

    is there anyway we can get an advance compatibility report so we can add to KRYPTS and CAPTAIN SKYHAWKS cheat file. Â*I have been adding to it slowly but cd theft has left me bereft of my some of my archives including the nester cheat file and my dreamsnes GG patch disk
    and thanks to Christuserloeser for helping me get back on track

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