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Thread: Chanka News Update

                  
   
  1. #11

    Default Re: Chanka News Update

    New Chanka screenshots at Emulatronia (running Sonic and Berserk) ;D
    http://www.emulatronia.com/

  2. #12
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    Default Re: Chanka News Update

    [quote author=quzar link=board=dcemu;num=1081376627;start=0#9 date=05/06/04 at 07:32:03]Well, there already is KOSine which is good to test homebrew, although not emulators so much.[/quote]


    I dont have it or can find a download to use. Till it's released or finshed not much use to me knowing it works in demos and not being able to test my own projects with it. Hle emualtion is fine and good but not for homebrew stuff. this emu is for retail games only and ripped isos only since you cant use a GDROM in a cd drive with out a lot of modding. Prolly why there is no release of it. SHowing screen shots of games working with no beta for people to test. never understand if you have a working better release it. Thats what i do.

    Been lots of dreamcast emulators showing screen shots with no releases. If it's this good why no release of it.

  3. #13
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    Default Re: Chanka News Update

    yea i dont know where to find KOSine either. i have a copy of the sources along with some of the other SC things but i dont know if they are free to release or private for now :-X id rather if ICE or someone else were to link to them (i dont have a link) because i dont really think i thave the authority to do so.

    KOSine actually works very well, one of the few things that are wrong with it are no sound and no transparency support.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  4. #14
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    Default Re: Chanka News Update


    He asked me if i wanted it at the time i said i wait till it was finshed. Still really the case. I dont think he is working on it any more i dont know. he some times comes back then goes.. Not really talked to him in a long while.

  5. #15
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    Default Re: Chanka News Update

    Just ask Ice if you want a copy of the KOSine sources. I have one laying around here somewhere.

    It works pretty well, as quzar said. It won't run most things written for KOS, but things written for KOSine will generally run without much modification on KOS.

    I did manage to convert the thing over to using SDL instead of the Win32 API, and added some other bits to it. Unfortunately, it stopped working on Windows - it just segfaulted 90% of the time when you started the program, and the crash appeared to be inside SDL somewhere. One other modification I made (an threaded implementation of the message loop handler) managed to crash the Windows version of SDL every time, but as before worked fine on Linux.

    Maybe I was just using a damaged version of SDL...

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