/me looks at Black Aura and says please release
NXwolfendoom![]()
Err... I actually made some modifications to nxDoom specifically for WolfenDoom, but I never released a nxDoom version of WolfenDoom to take advantage of it...
/me looks at Black Aura and says please release
NXwolfendoom![]()
I never realized BA was so young. Mature far beyond his years.![]()
[quote author=BlackAura link=board=dcemu;num=1082299197;start=0#10 date=05/02/04 at 10:42:16]Err... I actually made some modifications to nxDoom specifically for WolfenDoom, but I never released a nxDoom version of WolfenDoom to take advantage of it...[/quote]
??? I know but what I was asking basically was that there are a few modifications to the engine WolfenDoom used (The Original Missions readme file: "org_eng.txt"that may not be supported within nxDoom or the dehacked file!
I've expierenced problems playing WolfenDoom Original Missions by meeting the E1 Boss as he does NOT drop it's key to go on further as it may be using the PC (you'd have to use cheats to go to the next stage/episode)
I don't know much about dehack(ed) at the moment but I guess there's the possibilty to port these changes mentioned in the org_eng.txt to the dehacked file or something...
hope it's more clear what my question was...
I always thought he was some old man in his 40's. I mean thats they maturity he carries.
[quote author=Wraggster link=board=dcemu;num=1082299197;start=0#11 date=05/02/04 at 10:50:46]/me looks at Black Aura and says please release
NXwolfendoom[/quote]
If I can find it... Actually, I did a couple of modifications for some other mods to make them work better on nxDoom, but never got around to releasing an nxDoom-specific version, mostly because they take ages to upload on dial-up. However, I worked out that the server the Doom site's on allows you to SSH into it to get a Unix command prompt (the site's running FreeBSD, I think), so I could just do the mods on the server side...
[quote author=Storminator16 link=board=dcemu;num=1082299197;start=0#12 date=05/02/04 at 17:21:22]I never realized BA was so young. Mature far beyond his years.[/quote]
Thanks![]()
(For some reason, it only posted half of this in the first post...)
[quote author=Christuserloeser link=board=dcemu;num=1082299197;start=0#13 date=05/02/04 at 17:26:01]
??? I know but what I was asking basically was that there are a few modifications to the engine WolfenDoom used (The Original Missions readme file: "org_eng.txt"that may not be supported within nxDoom or the dehacked file![/quote]
Exactly. nxDoom 2.2 uses an extended version of DeHacked, which make it possible to make any enemy drop any item, among other things, so this bug is fixable using just a modified DeHacked file. I never released the modified DeHacked file though.
[quote author=Clessy link=board=dcemu;num=1082299197;start=0#14 date=05/03/04 at 02:57:29]I always thought he was some old man in his 40's. I mean thats they maturity he carries.[/quote]
Oi! Cheeky young whipper-snapper! In my day, young people weren't so rude to... other... young people...
Anyway... I really need to do an update to nxDoom, with a much simpler modlist system, so you can download a pre-prepared mod (maybe as an SBI?), dump it onto the CD, and it'll just work.
[quote author=BlackAura link=board=dcemu;num=1082299197;start=15#16 date=05/03/04 at 07:01:44]Anyway... I really need to do an update to nxDoom, with a much simpler modlist system, so you can download a pre-prepared mod (maybe as an SBI?), dump it onto the CD, and it'll just work.[/quote]
Sounds good
Maybe you can do a little update for specially for MAX/Freeze's DreamcastScene DDD1 that'll come with every DC order at LikSang?
I knew he asked you some time ago about a nxDoom contribution for DDD1...
Are u still in contact with him?
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