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Thread: Hey, is there a Sega CD emu. fot the dreamcast???

                  
   
  1. #21
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Quote Originally Posted by Sweater Fish Deluxe View Post
    Actually, there's two. The Sega CD version of Monkey Island works through SCUMMVM-DC.
    oh, very good sir

  2. #22

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    Well why not just recreate the engines for some of the games we want to play from the platforms we choose? Its being done with Final Fantasy 7 on the linux platform. (Which it would be really cool if we could port that!) Why cant we create an engine for Sonic CD or Castlevania Rondo of blood by creating different code to serve as the main executible file compiled to run on the dreamcast?

    None of the game data would be included of course, but this executible would be downloadible and people can include game data from their own disks.

    One more thing.. have any of you looked at happypenguin lately? some of the games coming out look pretty ambitious and it would be a great idea to hack some of the code to get some of the games working on the DC. it could probably handle it!

    just a thought
    -JV

  3. #23
    DCEmu Rookie kohan69's Avatar
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    Would it help to convert cdda to mp3 to reduce seek-time?

    I'd love to see original Ecco on a Dreamcast


    Quote Originally Posted by J_Villa1983 View Post
    Well why not just recreate the engines for some of the games we want to play from the platforms we choose? Its being done with Final Fantasy 7 on the linux platform. (Which it would be really cool if we could port that!) Why cant we create an engine for Sonic CD or Castlevania Rondo of blood by creating different code to serve as the main executible file compiled to run on the dreamcast?

    None of the game data would be included of course, but this executible would be downloadible and people can include game data from their own disks.
    -JV
    No. That requires coding an entire commercial-level game from scratch, revere-engineering the original, yet keeping it compatible with levels and textures already present

    What you're suggesting is more time consuming than getting a job in a third-world country and buying all the games you've ever wanted.

    Emulation mimics the original hardware allowing most of the software for that hardware to run.
    You can play FF7 and Rondo of blood on dreakcast using emulators already.

  4. #24

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    Quote Originally Posted by J_Villa1983 View Post
    Well why not just recreate the engines for some of the games we want to play from the platforms we choose? Its being done with Final Fantasy 7 on the linux platform. (Which it would be really cool if we could port that!)
    Got any links ?

  5. #25
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    Quote Originally Posted by kohan69 View Post
    Would it help to convert cdda to mp3 to reduce seek-time?
    no. that would increase required processing, and be counter productive.

  6. #26

    Dreamcast

    Quote Originally Posted by Christuserloeser View Post
    Got any links ?
    go to Happypenguin.org and look for a program called qgears. qgears is the open source implementation of the ff7 engine.

    I sent the link to you and make sure to look at some of the other games. In my humble opinion i think the dreamcast could do some of these if we turned down the resoloution and shorten the depth of field.

    -JV

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