Full Speed!!! hahahaha
Guess what, or Chankast is more like a wrapper then a emulator or it is all Assembly over Xbox. The video emulation is a wrapper as DC, PC and Xbox use the DirectX api. But you need to emulate the CPU and i know that the best way to do that is in Assembly. Why? Because you can do in Assembly things like using a instrution to emulate a instrution and it takes less CPU use by doing that. In assemly you can find other ways to do things that in C/C++ would take more CPU cycles. I hope i made me understand. If that is true then you would be able to run Chancast in a PC (Celeron CPU at ~700Mhz). Anyway the L cache is very importante for a emu too.
Iam only realistic
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