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Thread: What is the Daedalus code?

                  
   
  1. #21
    DCEmu Regular Anonymous D's Avatar
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    project 64 comes with plugins, that help with the rendering and such, true most of the emulation code is in the main program but it does rely on the plugins to render sound and video.

  2. #22
    DCEmu Regular mcvader's Avatar
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    I don't get you're point about plugins, even the PC version of daedalus uses plugins, and if you check StrnmNrnm's post about sound in Daedalus you'll see that he has used a slightly modified version of azimers HLE sound plugin for Daedalus PSP .

  3. #23
    PSP Coder -Xandu-'s Avatar
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    Project64 runs on plugins..


    Please search before you post crap, xg917..

    Try running any other emulator without plugins on the PC, you'll notice how choppy it is...

  4. #24
    DCEmu Newbie papayo's Avatar
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    Quote Originally Posted by -Xandu- View Post
    Project64 runs on plugins..


    Please search before you post crap, xg917..

    Try running any other emulator without plugins on the PC, you'll notice how choppy it is...
    Actually that's not entirely true...

    Of course the plugins do matter, graphics plugin for the graphics and sound plugin for the sound. However, it is the emulator core that counts. Just look at 1964 and Project 64, if they both use the same plugins, the speed would still be different.

  5. #25
    DCEmu Regular mcvader's Avatar
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    If plugins were coded into PJ64 would they then cease to be plugins?

    It's my understanding that plugins are there to give us choice, some plugins might give better results with certain games than others, also it shows the scene working together instead of witholding work.

    Of course PC plugins aren't going to work on PSP, they'd have to be ported like anything else, the fact that porting azimers audio plugin to PSP only took StrnmNrnm a couple of hours shows it's possible, but then again StrnmNrnm isn't just any coder.

  6. #26
    PSP Coder -Xandu-'s Avatar
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    Try running a N64 with SDL, which is software based. You'll notice the difference.

    mcvader, true.

  7. #27

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    daedalus was a PC N64 emu, quite old and was stopped some years ago... now he started porting it to PSP, but since those 2 systems are very different i think its mostly a rewrite.

    btw why do you shout for a emu from scratch, daedalus is becoming really awesome and is allready almost fullsped without sound with R9...

  8. #28

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    Quote Originally Posted by Sonic-NKT View Post
    daedalus was a PC N64 emu, quite old and was stopped some years ago... now he started porting it to PSP, but since those 2 systems are very different i think its mostly a rewrite.

    btw why do you shout for a emu from scratch, daedalus is becoming really awesome and is allready almost fullsped without sound with R9...

    Well.. we all saw what happened when Exophase wrote an gba emulator from scratch and what groundbreaking it was for the psp emus.. thats why. i dont believe anyone can do a port equally great as a new written emu.. but thats just me

  9. #29
    DCEmu Old Pro V3N0M's Avatar
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    Quote Originally Posted by kharaboudjan View Post
    Well.. we all saw what happened when Exophase wrote an gba emulator from scratch and what groundbreaking it was for the psp emus.. thats why. i dont believe anyone can do a port equally great as a new written emu.. but thats just me
    I do agree with the fact that any emulator made for the PSP from scratch will perform better than one just ported. But to say, "i dont believe anyone can do a port equally great as a new written emu..." is not necessary true. We have seen amazing emulators like snes9xtyl achieve quality that could match just about any other snes emulator made from scratch for PSP.

  10. #30
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    Okay:
    1) Daedalus is a port from PC
    2) StromnNrmn attempted porting it the
    Xbox pre-psp but i dont know if he released it.
    3) Xandu is correct the Best PC emulators do run off plugins such as PJ64, yes they run perfectly well, but the emulator still had to have an Interpretter core/Recompiler to run the plugins.
    4) Daedalus does technically use plugins on the psp but you cant change them, they are precompiled in the EBOOT, He uses the Daedalus Graphics plugin and is currently porting Azimer's audio plugin.
    5) Psmonkies new job isn't Directly sony orientated, he develops psp games for a games developer i think (correct me if im wrong) so dont flame him. The statement he "went down the plug" is stupid because he still released 2.0 of his emulator.
    6) That is all

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