I remeber seeing teh sega VR thing in an old isue of sega mag *sigh* now that was a great mag.
Well, well. My second point stands. There was some sort of interview with someone working at phillips at the time who described how the tech was pitched to a few companies (first sega, then nintendo) but nothing much came out of any of them.
Odds are that was designed outside of the whole fabled "oh, nintendo didn't want it so they threw it away and Sony took it".
I remeber seeing teh sega VR thing in an old isue of sega mag *sigh* now that was a great mag.
thankl god these didnt get realesed
i remember being really excited when the SNES CD was announced!!!
it's cell phones. the coolest one you never heard about until you sign a two year contract for one everybody's got.
I'd always heard about the SNES CD thing, but none of the others. Cool find!
I knew about all of these.. i actually liked the idea of the sega neptune and was hoping for its release. I really wish sega would have done more with the 32x platform rather than just letting it rott and become not much more than a worthless peice of plastic...(I know this, because I own a 32x.)
Around the time of Sega VR there was another company looking into VR and that was Atari. Atari had the Jaguar VR that was actually pretty close to seeing the light of day. In fact, there was one game released called "Missle Command 2000" that was designed to take advantage of it. Atari also had 2 other unreleased systems called the "Panther" and the "Jaguar 2".
The panther was a 32bit system that was being designed at the same time as the jaguar. The jaguar was progressing so fast that Atari scrapped the 32bit system and went full force behind the jaguar.
The Jaguar 2 has prototypes out there, its backwards compatible with the orignal and thats all I know about it.
The Jagduo that is pictured is probably of the mockup that Sam Tramiel was showing off when presenting the idea of the jag duo. To my knowlege it never progressed further than the mockup unit.
-JV
I only knew of
-&-Sega Neptune
The Sega Neptune was basically a two-in-one game system (Genesis/32X), planned for release in 1995. Unfortunately, by the time a working protoype was ready, the Sega Saturn took the spotlight.
Sega felt that consumers would not be interested in the Sega Neptune, so the project was scrapped. Of the two prototypes that were made, neither actually functioned, but were just empty cases. The proposed retail price for the unit was US$200
I did'nt actually know the name of the 32X console thou, but I remember seeing it in a magazine around 1995/1996 thouSNES CD
What some of you may not know is that Nintendo actually had contacted Sony to develop this accessory, but in the end, the talks fell through.
Ultimately, negotiations with both Sony and Philips fell through, and the two companies went on to develop their own consoles based on their initial dealings with Nintendo (the PlayStation and the CD-i respectively), Philips also gaining the right to release a series of CD-i titles based on popular Nintendo franchises
as for SNES CD, I did'nt know about it until sometime in 1997 2 years after the Playstation was released. In which the Playstation went on to sell over 100,000,000 (100 million) console units worldwide, even thou the Playtation sucked compared to the SEGA Saturn!
I'm sorry but my copies of Edge magazine disagree with you on that point. Sony and Nintendo were some way into developing a viable product before the deal fell apart and Sony went on to use the technology themselves. It's not rumour, it's history.
And, back on to the point, what exactly is wrong with the GP2X? I mean, I don't own one (why would I need to with a PSP?) but it seems to me that it fulfills its stated goals pretty much perfectly.
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