Very interesting
The coder of BOR, Roel, has released memory conserving changes for BOR. You can get it from the senile forum link --> http://www.segaforums.com/index.php?showtopic=3074
Thanks to the only BOR resource in the scene at this time --> http://borrevolution.vg-network.com/
Update: A dreamcast version has been compiled with Roel's changes, including a fix for the diesound problems. It can be downloaded here:
http://www.consolevision.com/dreamcast/ports/bor.shtml
Very interesting
I've compiled a PAL and NTSC version with Roel's diesound fix:
http://www.consolevision.com/dreamcast/ports/bor.shtml
All these different versions of the BOR binary are getting ridiculous. Someone needs to set up a CVS for BOR where all of the different source changes can be submitted and combined to make one binary. Open source doesn't have to chaotic.
...word is bondage...
I agree!Originally Posted by Sweater Fish Deluxe
I do agree too. However, there basicly there are three versions, the first of it is where MetaFox added Roel's patch to:
- Original BoR by Senile, Neil Corlett & L@Cible (Rumble Support & 50Hz PAL)
- DarkBoR by LordBall and Tails (featuring MP & Magic)
- OpenBoR by Kirby2000, aL_BeasTie and CGRemakes (Loads of features)
Then there's HoR by LordBall, but it's made for creating Sh'mups
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Additionally I'd like to point out that this new memory fix and all the OpenBoR binaries available should work flawless with all common BoR mods out there.
The only combinations that won't work would be:
OpenBoR mod -> common BoR engine
DarkBoR mod -> common BoR engine
DarkBoR mod -> OpenBoR engine
OpenBoR mod -> DarkBoR engine
Lord Ball just released a new recompile with something that Meta might have overlooked:
http://www.dcemulation.com/phpBB/viewtopic.php?t=66669
Originally Posted by Lord_Ball
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