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Thread: Official Bor Memory Conserving Changes Released!

                  
   
  1. #1
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    Default Official Bor Memory Conserving Changes Released!

    The coder of BOR, Roel, has released memory conserving changes for BOR. You can get it from the senile forum link --> http://www.segaforums.com/index.php?showtopic=3074

    Thanks to the only BOR resource in the scene at this time --> http://borrevolution.vg-network.com/

    Update: A dreamcast version has been compiled with Roel's changes, including a fix for the diesound problems. It can be downloaded here:

    http://www.consolevision.com/dreamcast/ports/bor.shtml

  2. #2

  3. #3

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    I've compiled a PAL and NTSC version with Roel's diesound fix:

    http://www.consolevision.com/dreamcast/ports/bor.shtml

  4. #4

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    All these different versions of the BOR binary are getting ridiculous. Someone needs to set up a CVS for BOR where all of the different source changes can be submitted and combined to make one binary. Open source doesn't have to chaotic.


    ...word is bondage...

  5. #5

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    Quote Originally Posted by Sweater Fish Deluxe
    All these different versions of the BOR binary are getting ridiculous. Someone needs to set up a CVS for BOR where all of the different source changes can be submitted and combined to make one binary. Open source doesn't have to chaotic.
    I agree!

  6. #6

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    I do agree too. However, there basicly there are three versions, the first of it is where MetaFox added Roel's patch to:

    - Original BoR by Senile, Neil Corlett & L@Cible (Rumble Support & 50Hz PAL)
    - DarkBoR by LordBall and Tails (featuring MP & Magic)
    - OpenBoR by Kirby2000, aL_BeasTie and CGRemakes (Loads of features)

    Then there's HoR by LordBall, but it's made for creating Sh'mups

    ---

    Additionally I'd like to point out that this new memory fix and all the OpenBoR binaries available should work flawless with all common BoR mods out there.
    The only combinations that won't work would be:

    OpenBoR mod -> common BoR engine
    DarkBoR mod -> common BoR engine
    DarkBoR mod -> OpenBoR engine
    OpenBoR mod -> DarkBoR engine

  7. #7

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    Lord Ball just released a new recompile with something that Meta might have overlooked:

    http://www.dcemulation.com/phpBB/viewtopic.php?t=66669

    Quote Originally Posted by Lord_Ball
    Quote Originally Posted by kungpow12345
    well Lord Ball's working on the openbor version...at least I think he is. :lol:
    I don't have the most "up-to date" version - then again I don't think it's been released either.

    I did notice that in the DC compile that something is missing
    Code:
    typedef struct{
    	s_model *	model;
    	char		name[MAX_NAME_LEN+1];	// Changed to conserve memory
    in Roel version there is
    Code:
    typedef struct{
    	// s_model *	model;			// Changed to conserve memory
    	char		name[MAX_NAME_LEN+1];	// Changed to conserve memory
    so the s_model isn't commented out.
    I'll get those changes in the version I do have and release it though.

    If there is a special reason for the DC to keep the s_model let me know.

    EDIT: here you go! http://www.geocities.com/lord_ball/DCBOR.zip

    WARNING - is untested as I'm not currently able to test, but a pal and ntsc bin are included along with the bor.c (with s_model commented out).

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