Hi,
i just started to learn fenix and im working a bit on a Zelda like game..
i do this with help of a tutorial.
i use this code to move the charakter
now the problem is, that if you dont press the button anymore, the last sprite which was drawn stays on the screen and that looks sometimes a bit strange..Code:if (key(_right) and not key(_up) and not key(_down)) x=x+2; angle=0; if (graph<=2 or graph>=7) graph=2; end; graph++; flags=0; angle=0; end
so i want to add a bit more code to this..
graph = 1 should be drawn after moving...
how i can do this?
Well, I don't know perfectly what are you asking, because the code you paste is very abstract... but I've made something that can help you
Hope this can help, I think that there is another easiest way to make this, but I'm asleep (I retourned from vacation today, have to return early...)Code:program zelda_clone; Begin Set_title("Zelda Clone"); Full_screen = FALSE; Graph_mode = mode_16bits; Set_mode (m640x480); load_fpg("myfpg.fpg"); chara(); end PROCESS chara() // graph=1 when character is standing, graph from 2 to 4 when is walking // graphs originally drawn with character head looking up PRIVATE walking; BEGIN x=320; y=240; graph=1; LOOP IF (key(_right)) x=x+2; angle=270000; walking=1; END IF (key(_left)) x=x-2; angle=90000; walking=1; END IF (key(_up)) y=y-2; angle=0; walking=1; END IF (key(_down)) y=y+2; angle=180000; walking=1; END IF (NOT (key(_right)) AND NOT (key(_up)) AND NOT (key(_down)) AND NOT (key(_left))) walking=0; END If (walking==1) graph=graph+1; END IF (walking==1 AND graph==5) graph=2; END IF (walking==0) graph=1; END IF (key(_esc)) exit("",0); END frame; END END
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