For me on my MMD, I have to reboot again and again until sound is functional. Sadly this was the same for FrodoDS.
Hope that works for you.
For me on my MMD, I have to reboot again and again until sound is functional. Sadly this was the same for FrodoDS.
Hope that works for you.
I keep getting this message "Unable to initialize libfat!" on my G6 lite. What is dldi patch anyway?? I cant find it anywhere.
Read here
http://www.dcemu.co.uk/vbulletin/showthread.php?t=54281
And read my reply in the MarcaDS thread. DLDIRC is really the easiest method of patching your .nds files.
http://chishm.drunkencoders.com/DLDI/
this is where you can get all your dldi patches. just download the patch which matches your card and download the patcher software, dlditool.
bowling, dig dug and human cannonball works at 100% speed and sound.
fast scroll would be nice as i have 2564 roms..
almost every rom i've tried works at almost 100% speed with sound on my r4.
Very good emu, keep it up!
I followed all the instructions from TheChuckster - downloaded devkitpro, downloaded the source code, and put the .bins in the proper directory. It will compile for a while, then die with an error. - I keep getting:
make -C arm7
make[1]: Entering directory `/c/devkitPro/arm7'
make[2]: `/c/devkitPro/devkitPro.arm7' is up to date.
make[1]: Leaving directory `/c/devkitPro/arm7'
make -C arm9
make[1]: Entering directory `/c/devkitPro/arm9'
main.cpp
arm-eabi-g++ -MMD -MP -MF /c/devkitPro/arm9/build/main.d -g -Wall -O2 -march=arm
v5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -marm -mthumb-interwork -
I/c/devkitPro/arm9/include -I/c/devkitPro/libnds/include -I/c/devkitPro/arm9/bui
ld -DARM9 -fno-rtti -fno-exceptions -c /c/devkitPro/arm9/source/main.cpp -o main
.o
In file included from c:/devkitPro/arm9/source/main.cpp:20:
c:/devkitPro/arm9/source/ringbuffer.h: In member function 'void Ring_Buffer::Buf
fer_Data(const void*, unsigned int&)':
c:/devkitPro/arm9/source/ringbuffer.h:26: error: 'memcpy' was not declared in th
is scope
c:/devkitPro/arm9/source/ringbuffer.h: In member function 'void Ring_Buffer::Get
_Data(void*, unsigned int&)':
c:/devkitPro/arm9/source/ringbuffer.h:42: error: 'memcpy' was not declared in th
is scope
c:/devkitPro/arm9/source/main.cpp: At global scope:
c:/devkitPro/arm9/source/main.cpp:38: warning: deprecated conversion from string
constant to 'char*'
c:/devkitPro/arm9/source/main.cpp: In function 'void loadROM()':
c:/devkitPro/arm9/source/main.cpp:182: error: 'free' was not declared in this sc
ope
c:/devkitPro/arm9/source/main.cpp:185: error: 'strcat' was not declared in this
scope
c:/devkitPro/arm9/source/main.cpp:198: error: 'malloc' was not declared in this
scope
c:/devkitPro/arm9/source/main.cpp:201: warning: unused variable 'bytesread'
c:/devkitPro/arm9/source/main.cpp: In function 'bool dotextmenu()':
c:/devkitPro/arm9/source/main.cpp:263: warning: comparison between signed and un
signed integer expressions
c:/devkitPro/arm9/source/main.cpp:281: warning: comparison between signed and un
signed integer expressions
c:/devkitPro/arm9/source/main.cpp:289: warning: comparison between signed and un
signed integer expressions
make[2]: *** [main.o] Error 1
make[1]: *** [build] Error 2
make[1]: Leaving directory `/c/devkitPro/arm9'
make: *** [arm9/devkitPro.elf] Error 2
Is there something else you have to do besides just copy the .bin files and use the makefile?
You absolutly need to compile it?
No need to compile just download the emulator DLDI patch atarids.nds for your card, drop it in the root with the roms in the stellads folder and run it. Roms can be .bin or .a26. Pal roms flicker rest don't so just delete the Pal roms and run the NTSC roms. Works about 70% to 100% depending on the game. Some roms crash most don't. Yes it has sound although some games (PD) do not have any sound in the demo/game.
He may have been trying to do something different with the source code. I was curious, but that was over 4 months ago. I bet he figured it out.![]()
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